Welcome to Cobalt Dungeon! This is a turn-based Puzzle Roguelike game, so you can play at whatever speed you're most comfortable with. As you descend to each floor in the dungeon you will encounter harder and harder monsters to fight. Along the way you'll find shops where you can save your progress and upgrade your character, bosses which you'll need to defeat, and a whole lotta procedurally-generated levels to beat. Can you make it to the 21st floor?

The game features tutorial rooms to introduce you to gameplay, a campaign with three difficulty settings, and interesting challenge levels to beat. When you die - and certainly you will - the next incarnation of the dungeon will be different than the last time.

What’s New

Version 2.0.6

* Fix Sleep button rendering
* Added notches to healthbars
* Added natural room terrain
* Added three new enemies

Ratings and Reviews

4.5 out of 5
24 Ratings

24 Ratings

Idledfifth ,

Close to perfection

Really enjoying the game. Rouge-like puzzles are so hit or miss but Cobalt Dungeon is spot on, as far as gameplay is concerned. However, although I understand balancing difficulty and ad revenue can be troublesome, allowing the player to restart the room infinitely is a bit much. It really takes away from the rouge-like feel.

Possibly limit the amounts of possible restarts to one per shop visit. So, you’d get to die, restart the room after an ad, but if you die in the room/ever again, your next restart has to be at the shop. Rouge-likes need setback mechanics that cannot be forced through by watching ads.

Still really enjoy the gameplay. Hope there is more to come. I’ll change my review to 5 stars should the infinite redos change.

david.dabb ,

Seems great so far

I haven’t been playing long, but since the game prompted me to leave a review then why not.

I’ve played through all the tutorials and have started a game on easy. So far the game plays well. I’ve been enjoying how it feels to have to strategically navigate around a room swarming with enemies that you have to kill without taking hits.

In short, it feels like a game that is easy to learn, but hard to master.


Awesome, but too easy.

Fun concept for a strategy game of moving and attacking at the same time your opponents do. Minus one star for being too easy. I completed the story mode on the hardest difficulty with little trouble, and the challenge levels took about 30 minutes to beat.


Thomas Hunter
27 MB

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Cartoon or Fantasy Violence


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