Screenshots

Description

Just dig with your fingers — and guide the ball to the cup. It's easy, yet challenging. There is often a trick to solve the levels, sometimes you need take advantage of the objects' speed, sometimes you need to make objects collide, but often it is enough to use your intuitive thinking.

Features:
• Inventive and unique gameplay.
• Easy to understand.
• Realistic Physics.
• 1000 levels, designed with love.
• Encourages logical thinking and creativity.
• Discover new features like bombs and multi-colored balls.
• 3D-graphics.
• Solutions are available, if you get stuck.

What’s New

Version 1.1.23

Minor bug fixes.

Ratings and Reviews

4.7 out of 5
572.7K Ratings

572.7K Ratings

King_Cam211 ,

Love it but, wish had in game money

For in game money my idea would be there would be different levels a level was rated exe; Super easy, easy, normal, hard, Super hard, Impossible. Like Super easy would be like 1 coin/point, and easy would be 3, normal would be 5, hard would be 10, Super hard would be 15, impossible would be 20. Something like that. Like a Solution would be 100 points or 50 points. You could add other stuff in the shop like to remove one of the green cups or whatever you call them would be like 500 points cause that’s kinda OP or if you made like skip a level it would be 1,000 points or 1,500 points cause that’s really OP if you are at a high level. Also obviously you can make some more money by putting those also costing real money. The remove a cup or whatever you call them and skip a level might not be a good idea because personally I’m not a high level at all so I don’t know if those are good ideas at all. That’s my ideas of in game money.

Jaxx Berserker ,

Kinda BS sometimes

I never leave reviews but this frustrates me. It’s a fun game, when it works like it’s supposed to. Anyone with a cursory understanding of physics can get through the levels pretty simply. But for WHATEVER reason, on some levels I can perform the same moves over and over, that SHOULD be what is required to complete the level. Usually the issue is that I can’t achieve the momentum required to bump things into other things. When I finally give up, and use a hint, I’m guided step-by-step through the EXACT things I was just doing; except this time there are no issues with momentum, and everything moves just perfectly. As far as I can tell this is assisted by the occasional pauses during the “walkthrough” which may somehow allow the assets to reset position in relation to their previous momentum and direction of travel.
What this amounts to is, unless you use a hint to have the game complete the level for you (which isn’t actually a “hint” by the way), you can only complete a level through accidental luck, and maybe the grace of Cthulhu. I dunno but I don’t want to have to buy hints only to find out I’m already doing EXACTLY what the games wants me to.

Kay_Rock ,

Used to love it, but...

I used to really enjoy each level, especially as they got more challenging. You would have to think and plan and come up with “the solution.” Now, as they add more levels, they’re mostly based on directional luck or precision (where an angstrom difference in one direction or another will prevent the win) or ridiculous timing. At that point, even if I luck into a win, I don’t feel like I’ve accomplished or solved anything, merely that I’ve gotten lucky. And if I have to reset and try again, I’m forced into an ad the length of a feature film. And if I get lucky? I’m punished for my win with yet another ad. I know we all complain about ads, and I realize they’re the only hope of monitization these days, but wow. These ads feel like you’re being punished for playing. Most devs have gotten smart enough to turn ads into a reward system. It’s foolish not to.

I will pay to remove ads when I love a game and want to reward the dev, but when they’re so over the top it feels more like extortion, forget it. I don’t reward sociopathy. Especially when the level design has gotten so bad. I don’t want to play an arcade game. I want puzzles. Puzzles are SOLVED, not “beaten.”

Information

Seller
Raketspel
Size
240.7 MB
Category
Games
Compatibility

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese

Age Rating
12+
Infrequent/Mild Realistic Violence
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Simulated Gambling
Infrequent/Mild Sexual Content and Nudity
Infrequent/Mild Medical/Treatment Information
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
Price
Free
In-App Purchases
  1. Solutions - Small Pack $0.99
  2. Solutions - Medium Pack $2.99
  3. No ads $2.99

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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