The most addictive game on the App Store is all new with delightful new environments, the cutest new characters, fun new platform challenges and some silly new monsters.
Jump up on platforms and collect stars to unlock cool new characters and exciting new environments.
Unlock all the levels and collect all the characters! Beat your friends’ high scores and become the new Doodle Jump King!
- Cavemen world with T-rex, triceratops, falling stones, prehistoric turtles…
- Desert world with quicksand, genie, scorpions, desert monsters…
- Sleepy world with ba-ba sheep monsters, pillow monsters, fireflies, pillow platforms…
- Aviator world with helicopters, jet platforms, propeller platforms…
- Space world with moon cheese platforms, platform eating monsters, starships, robots, rocket cyclops…
- Rainy world with mud and puddle platforms, rainstorm, raincoat monsters…
- Disco world with disco platforms, disco ball monsters…
New in this update - ProMotion support - which means super smooth animations on iPhone 13 Pro devices!
One of the most exciting updates ever in the history of Doodle Jump is now available! Our hero takes on the goldmine where the promise of gold nugget bounty comes with the peril of pesky underground monsters whose sole purpose of existence is to mess up your progress! How much gold can you collect before missing that platform and falling into the endless abyss of the “Miner” theme!
Ratings and Reviews
Really like Doodle Jump 2, except for a few things
I have been enjoying Doodle Jump 2, but I have found a few things that don’t seem to work the same way as the other Doodle Jump versions. First, whenever you get a propeller hat, a jet pack or a rocket, as you fly upward and pass by stars, you don’t collect them as you would in the other versions, you just go right past them. And when you get a magnet, it doesn’t draw the stars to you, as it does in the other versions, they seem to do absolutely nothing. I also have a question about the final gold mine level: Why don’t the gold nuggets that you collect accumulate like the stars and other items in the other versions of Doodle Jump, like the Christmas and Batman ones? Those games allow you to accumulate the things you collect in order to purchase various things, like power-ups and different characters & outfits. Again, I am enjoying Doodle Jump 2, I think it could just use some improvements so it functions as well as the other versions of Doodle Jump.
I’ve been playing regular doodle jump for a while and was excited to try this version. It took a bit to adjust to the height gaining difference which was ok but the game mechanics are so frustrating in this version. Black holes seem to get you from a much further distance, platforms are easier to miss, jumps don’t feel as uniform, and the most frustrating thing is that jet packs drop you at the bottom of the screen where it’s tough to catch a platform. Additionally due to a higher level of difficulty games end much sooner and there’s ads after every game. I definitely won’t be shelling out $5 to get rid of ads on this game.
The new platforms are cool but can be too much all at once. The amount of traps that occur all at once is ridiculous for a fast moving game. Way too many black holes. The original eases into difficulty way better than this one which just throws you in the deep end where a skilled player can die in the first 500. I will say im not the best at the original but I’ve scored over 200k and 100k a handful of times where in this game 2 minutes of playing gets to the difficulty seen around 10 minutes of playing the original. I suspect that scoring is scaled down 10x but it seems so unnecessary. I’d give the game 4-5 stars if they fixed black holes, difficulty easing, and scoring.
Shouldn’t be called Doodle Jump 2
This just feels like a stripped down version of the original Doodle Jump with some added animation tweaks. There are only 8 worlds (compared to 12 in the original game) and most of them have the exact same background and enemies. There’s more ads between levels and less gimmicks to make levels worth replaying time and time again like the original. The level generator has gotten way worse and will now gladly place hazards in impossible to dodge areas, meaning you’ll get less score and stars per level because of cheap forced losses.
Oh, and new levels are locked until you earn an absurd number of star per level, so you’ll mostly be playing the same thing over and over and over and over and over with little variation. This shouldn’t be crowned as an official sequel when it’s a worse product than the original game. This feels like they accidentally pushed a beta build to the App Store. I’ll update my review if they add anything else but the game shouldn’t have released like this to begin with.
EDIT: On top of this being a bad sequel, you are now greeted by two ads for it when launching the first game, one being a fullscreen ad you can’t skip for three seconds and then a banner you have to dismiss. Scummy practice from what I assumed to be the last good mobile gaming company out there.
Developer Response ,
Thanks for your feedback. Just like the original Doodle Jump game, we are planning on adding abundance of fun new content in the coming months. Stay tuned and thanks for playing.
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- Lima Sky
- 98.4 MB
- Requires iOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Age Rating
- © 2021 Lima Sky, LLC
- In-App Purchases
- Remove ads $2.99
Challenge friends and check leaderboards and achievements.
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