Doodle Magic: Wizard vs Slime 12+

Dodjoy HK

Diseñada para iPad

    • 4.3 • 13.3 k calificaciones
    • Gratis
    • Ofrece compras dentro de la app

Capturas de pantalla

Descripción

Step into the Middle Ages, where the village of Hamel is plagued by mice and overrun by monsters. As a young wizard, you waved your wand to rid the village of a multitude of creatures. Yet, a greater danger lurks ahead. Are you ready to face slimes and other formidable monsters?

Features:
Be a Mighty Wizard! - Upgrade epic gear, collect and synthesize gems to forge a powerful wizard leading the entire battlefield.
Collect your Fantasy Skills - Explore mystical skills and collect a unique combination to break free from traditional tactical limits.
Take on Endless Slimes! - Embrace endless slime monster challenges, showcasing your wizard skills to defend our homeland.
Build your unique rampart - Upgrade wall durability, collect wall magic resistance, and create your unique castle, an indestructible fortress.
Challenge the Abyss Mode - Confront randomly combined monster challenges, strategically choose skill card combinations, as hordes of monster bosses are about to descend. Get ready for an exhilarating combat experience!
Updates and Support:
We are committed to continuous game updates, providing players with the better gaming experience. If you have any questions or suggestions, feel free to contact our support team.

**Join us now, embark on a brand new tower defense journey, and let the wizard's glory be in your hands.

Novedades

Versión 1.3.2

1. New content
2. Resource Mall Optimization
3. User Experience Optimizations

Calificaciones y reseñas

4.3 de 5
13.3 k calificaciones

13.3 k calificaciones

hsjdmahajan ,

Overall Great Game

I’ve been waiting for this game ever since I saw an ad for it on Instagram for its pre-register. I was very excited for the game and it did not disappoint. I almost never write reviews but I will for this game because it truly does deserve a good word. It’s gameplay is smooth and art style is unique. I can tell a lot of work and time has been taken for this game which is also why it’s one of the only mobile games I’ve spent money on to show my support. One thing I wish for this game to have would be to be playable offline, it would really make the cherry on the cake for the game. Other then than that perhaps an improvement on the leveling system because the difficulty gap between some levels are big and in order to make up for that a lot of grinding of previous levels need to be done. One specific thing that I have in mind is for when is comes to purchasing Magic Runes in the shop, it’ll be cool if you are able to choose the spell you want it for. This could possibly help out for the big increase in difficulty for levels since as a player we’re deciding a plan of spells to specifically go for and leveling up. These are just suggestions that maybe taken into consideration, I’m not very knowledgeable in how to even improve gameplay. I’m just a casual player😂.

Anyways I can’t wait for what this game would have in store for us in the future. Thank you Development Team for this game and the quick responses to any bugs that I or other players have experienced.

Chudzley ,

Challenging and fun

I agree with other reviewers that as monsters are are getting close, the wizard is focused on a certain enemy. But as they reach the wall, the focus changes to other enemies. What this does is take precious time away and before you know it, the wall crumbles. I’m on stage 10 right now and it seems there is absolutely no way I will pass without more time or more powerful weapons. As I recall, in the earlier walls, like 1 -7, my first weapon would take out an enemy in 3 or 4 shots. Now on level 10, it is taking 9 shots to take an enemy out! I don’t agree with that. I think it would be fair to take out an enemy in 5 shots at the most. Otherwise the wall will come down. The reason I like this game is because it is challenging and not super easy. But it is becoming super hard as I pass each wall. I think the weapons, especially the basic weapon that shoots a “bullet” should be stronger and take out enemies quicker. It’s also difficult to understand the strategy of combining gems so when I have an opportunity to do a “quick combine” I just do that. I would be happy to give the game 5 stars if you could remove my frustration with a wall coming down so quickly. I don’t think it should take between 20 and 50 attempts to take a wall. Thank you for wonderful game.

Wenxuan Zhou ,

Great game, needs functional improvements

First of all, the targeting is often an issue and there are issues such as enemies piling up in a corner, and no skills are targeting corners after the rampart is damaged beyond a certain point for some reason. For the upgrade menu, there are 3 sets of gems you can equip (3 equipment sets), but when you inlay a gem into one of them it gets used up and can’t be used for the other 2. This defeats the purpose of having multiple selections, as you’re forced to just moves gems around anyway. Instead, make each of the “outfits” separate, so each one has all the gems available. Lastly, there is an option to quick combine, but there seems to not be one to just combine. I’m forced to auto combine all my higher level gems to combine the lowest level gems. Also, there’s a yellow currency used to upgrade the rampart but it seems like there’s no way to use it. These are just the issues, but honestly this is a great game, great concept, and it just needs some tweaks. Edit: got the rampart upgrades. Given that there isn’t a wiki, I think some things (like rewards for challengers) should be explained with a hint at least once. Like “this will be used later when you are level x”. It’s fun to discover things, but not knowing a part of the fundamental mechanics is annoying.

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