Dungeon of the Endless: Apogee

  • 4.4
    out of 5
    267 Ratings
  • Saw a 1 star review

    BrodKurr

    Absolute nonsense. This is a high quality game with strategic and tactical depth. The Endless series is endlessly enjoyable. This game is no different. Ignore the weak willed negative comments. They have absolutely no idea what they’re talking about. Thank you for this game. It’s extremely fun and challenging. For a true gamer like myself, I can get hundreds of hours of enjoyment. I think I have 50 hours or so in the game, and I’ve only gotten to the end ONCE. A true sign of quality and care. A challenge is a thinking mans friend. The troglodytes who hate this game should stick to Fortnite. Leave the real games to us. Thanks for making an awesome game.

    Developer Response

    Thank you for your review, we’re really glad you like the game!

  • Great game But…

    O0sleven

    This game is miles deep and a lot of fun for strategists. I have been playing it non stop for weeks since I downloaded it. This is perhaps a testament to to how good the game is, because I’ve noticed that based on reviews from players who have the pc version ( or any other version) this is by far an inferior port. Still a lot of fun though and has has not stopped me from enjoying it. With hard to see visuals, (doesn’t help that I’m playing on an iPhone instead of a tablet) but also extremely annoying text glitches during the elevator sequences, we need a few updates. The text sometime is one letter wide for some reason and is pretty much impossible to read (it’s also way too small). Developers, please fix the messed up text. Also this version is missing the Australium content, would be nice to see that in a new update too.*update to review*There are issues with the construction screen that really need fixing. The major module screen doesn’t display the Med module if you have unlocked all the others (maybe because it’s lower on the screen and there is no way to scroll the window). Please fix as it’s pretty frustrating to not be able to use all the items In the ge.

  • The RNG alone ruins everything

    F.E.A.R.fan17

    This game definitely hooked me in. Many playthroughs later and I’m still into it. Amazing music, great characters, etc is what still has me trying to finally win a game, but it honestly feels like I’m likely to never win due to the randomly generated elements of the game making or breaking my chances. The top floor is easily where the RNG matters the most. There’s rooms with no defense options and with limited power to the rooms it’s a huge issue and can throw away all those hours of getting to the top in an instant. Enemies are also an RNG issue. My recent top floor attempt was ruined mainly because the game kept spamming those stupid module destroying enemies in mass so the weapons meant to deal with them couldn’t keep up which exhausted my supplies. It feels like skill doesn’t matter because I’ve got a good handle on the game now but the idiotic randomness negates all that. I’m probably gonna stop trying soon because it’s all up to chance. And a permadeath game that lasts hours just to end simply because of a little bad luck is a waste of time.Edit:Finally won a game. The escape floor spawned close and I managed to barely make it with 2 of my 4 team members dying. Really just came down to luck, which is the main issue.

  • What is this? A game for ants??

    Ballinbaby

    I preordered this game because I love roguelike games. I really wanted to like this one and spent last two days trying to get into it.. I just couldn’t do it. First, the tutorial is atrocious and barely introduces you to the game. But my biggest complaint is that the text in this game is really, really small. It’s impossible to read some of it (like merchant prices) and there is no option to change the text size. I do not wear glasses and this is the first time I’ve struggled this much to read game text. There are a few other design choice that made me throw my hands up, but the most annoying the ability to select only one crew member or all of them. Sometimes I wanted to leave one slow crew member in a choke point and use the others to explore and open rooms but I found myself accidentally selecting all which kept moving my slow, ranged character away from his position. This game has potential, but needs a couple updates to realize it’s potential.

    Developer Response

    Hello, We just made a Quality of Life update with lot of UI changes that should fix this issue. Can you please update the game to the latest version (1.03)? Hope you'll enjoy playing Dungeon of the Endless!

  • Ported fairly well.

    Keith Keiser

    I’ll start with the negative points first:> The screen isn’t quite adapted for all display sizes, so some things will be cut off, stretched, or misplaced in dialogue or menus depending on your device.(Elevator dialogue only allows 2-3 letters per line)(Research menu moves the 4th upgrade to the bottom of the screen, cutting off research costs for both 1st and 4th upgrade)(Hero skills stack downwards in the skill menu, cutting off tooltip tabs on the skills.)> Hotswapping heroes can be a little wonky sometimes when you need to activate individual skills or do a lot of different things in a rapid timeframe.> No co-op :(—Good things!> The game plays remarkably well and smooth, mostly indistinguishable from the alternative platforms.Very well done for a mobile device port!> It’s just an extremely fun game to get yourself lost in for quite a long time as long as you’re I to these sorts of games.-I don’t have terribly many notable positives to mention because the game is really good, it’s just those negatives stand out a little rough for me.I reaaaaally do wish that all of my characters could have their skill menus available when multiple are selected at once, though.

    Developer Response

    Thank you for your review and feedback!

  • Very Entertaining

    Master Strap

    So I’m intrigued by the minimalist storyline, atmosphere, the dynamic dungeon settings and layouts. The progress system and character building and design seems solid as well. Great use of screen real estate for the UI, but....while importing this from PC into mobile format, it seems that no consideration was given to the text size on smaller forms (iPhone 11 Pro Max). 70% of all text in the game is way too SMALL (see what I did there?). And the other 30% requires squinting. And I get it- it looks awesome on an iPad (I own one as well), but please developers- on your next update: include an option to enlarge fonts or a zoom-in ability (tap or pinch) on fields that show texts. My eyes hurt. All the same, thank you for this great port, team.