Dungeon Tales : RPG Card Game 9+
Roguelike Deck Building CCG
Oguz Tecimer
Designed for iPad
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- Free
- Offers In-App Purchases
Screenshots
Description
Dungeon Tales is a turn-based roguelike RPG card game, bringing your favorite styles of games together into one epic dungeon crawling adventure!
Collect powerful cards, build your deck and battle in a unique turn-based card duel system as you progress through the adventure. Choose your path from procedurally generated dungeons and find the best route to victory!
Visit shops to extend your arsenal, find treasures, encounter curious events and choose your course of action. Master your deck building from a selection of 130 unique cards and endless combos.
Dive into the unknown and battle epic enemies in Dungeon Tales!
Dungeon Tales Features:
Card Battle Game
- Deck building card game with a fusion of roguelike RPG elements
- Turn-based fight system you haven't seen in any card game before
- Strategy card game: Epic boss battles reward adaptive tactics
- CCG: Collect from 130 cards to build your deck
- Countless combinations to discover
Roguelike Dungeon Crawler
- Explore distinct dungeons with unknown threats and foes
- Adventure through procedurally generated maps - new dungeons every time!
- Shop and buy new equipment
- Find and avoid deadly traps
- Collect powerful relics to enhance your deck
Role Playing Game
- Find unique events that spice up the adventure
- Choose how you react and behave in each encounter
- NEW: Choose your character, including the all-new Warlock class
- RPG gameplay: Slay elite monsters and epic bosses
Collect cards, find relics, duel against epic monsters and explore one-of-a-kind dungeons in Dungeon Tales – download now!
What’s New
Version 2.31
New class - Paladin
Ratings and Reviews
Custom starting load outs would be nice
This game is a lot of fun but i wish you could customize starting load outs. The farther into the torment levels you get the harder enemies will hit and you will have a very hard time staying alive. The fact that each victory grants 3 random cards ... from 70!! makes building a strong mid and late game deck really just luck. Not being able to start a base deck and build off that means you will simply play rounds and hope the cards you get will combine well together. Most often they don't and you will get crushed. This is, imo, the biggest weakness. There are some solid decks you can build but from the beginning the only thing that determines if you can build a certain deck is dumb luck. Card wins don't really compliment each other in a deck of +70 cards chosen at random. A customizable starting load out would change the approach of each game cycle completely.
This is a solid game and i have a lot off fun with it. Load outs can become totally epic and you crush all in your path if you play smart. Unfortunately that happens like 1/10 times.
Not Bad for a Rip-Off of Slay the Spire
The map and encounters structure is essentially the same as Slay the Spire — aside from some name and artwork changes, a lot of the progression feels nearly identical. The character classes are a different experience, so there's still something here for you if you're a StS fan. It was easy to work through the increasing difficulty levels to unlock the other classes past the first one, so if you're contemplating purchasing anything in-app, the only stuff you really need to consider clearing out are the ads. Once you've unlocked the final card on the third class (around level 15 or 16 on the Paladin, which I got to without doing any card upgrades on that class because holy crow the damage bursting you can do there), you're pretty much done with the game, and it starts to get repetitive. I deleted it at that point because I'd seen all there was to see.
Solid game, just a few visual problems
I very much enjoy how versatile the cards and play styles are. Some really good synergies with the right combination of cards and relics. I would like to see a way to look at your deck and relics between fights, also during so you can see your discard/depleted piles. Another problem I have is with the curse that gives cards fading, not the mechanic but the fact that “fading” is on the bottom of the card. I think it should be on the top, so you can see it at a glance. Or maybe have the card outlined differently to show the fading effect.
App Privacy
The developer, Oguz Tecimer, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Identifiers
- Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Oguz Tecimer
- Size
- 764.4 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 11.0 or later.
- iPad
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English, French, German, Japanese, Korean, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © 2019 Oguz Tecimer
- Price
- Free
- In-App Purchases
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- Remove Ads $2.99
- Unlock ALL $19.99
- Double XP $3.99
- Unlock Warlock Class $4.99
- Reroll without ads $11.99
- Warlock Pack $16.99
- Unlock Paladin Class $14.99
- Unlock Warrior Cards $14.99
- Paladin Pack $16.99
- Unlock Paladin Cards $14.99
Supports
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Game Center
Challenge friends and check leaderboards and achievements.