Dungeon Tales : RPG Card Game 9+

A roguelike deck building RPG

Oguz Tecimer

专为 iPad 设计

    • 4.3 • 1,005 个评分
    • 免费
    • 提供 App 内购买项目

简介

Dungeon Tales是一款回合制Rogue类角色扮演纸牌游戏。打击史诗级怪物收集卡牌和纪念物。伴随你的冒险进程,计划你的策略并构建你的牌组。


从程序生成的地下城中选择你的路径,并确定获得胜利的最佳途径。访问商店扩展你的武器库,寻找宝藏,遇到好奇的事件,并选择如何回应。通过独特的策略和无尽的组合掌握你的牌组构建。

- 融合Rogue类角色扮演游戏元素的牌组构建纸牌游戏
- 独特的回合制战斗系统,你以前没有在任何纸牌游戏中看到过
- 史诗般的首领战斗,奖励自适应策略使用
- 程序地图系统
- 商店,篝火和陷阱
- 独特的活动,为冒险增添趣味
- 为牌组构建收集超过50张卡牌
- 收集超过60件纪念物
- 杀死超过50个怪物
- 杀死9个精英怪物
- 杀死10个史诗级首领
- 无数组合

新内容

版本 2.31

New class - Paladin

评分及评论

4.3(满分 5 分)
1,005 个评分

1,005 个评分

lglwdzz

Custom starting load outs would be nice

This game is a lot of fun but i wish you could customize starting load outs. The farther into the torment levels you get the harder enemies will hit and you will have a very hard time staying alive. The fact that each victory grants 3 random cards ... from 70!! makes building a strong mid and late game deck really just luck. Not being able to start a base deck and build off that means you will simply play rounds and hope the cards you get will combine well together. Most often they don't and you will get crushed. This is, imo, the biggest weakness. There are some solid decks you can build but from the beginning the only thing that determines if you can build a certain deck is dumb luck. Card wins don't really compliment each other in a deck of +70 cards chosen at random. A customizable starting load out would change the approach of each game cycle completely.

This is a solid game and i have a lot off fun with it. Load outs can become totally epic and you crush all in your path if you play smart. Unfortunately that happens like 1/10 times.

Fred Hicks

Not Bad for a Rip-Off of Slay the Spire

The map and encounters structure is essentially the same as Slay the Spire — aside from some name and artwork changes, a lot of the progression feels nearly identical. The character classes are a different experience, so there's still something here for you if you're a StS fan. It was easy to work through the increasing difficulty levels to unlock the other classes past the first one, so if you're contemplating purchasing anything in-app, the only stuff you really need to consider clearing out are the ads. Once you've unlocked the final card on the third class (around level 15 or 16 on the Paladin, which I got to without doing any card upgrades on that class because holy crow the damage bursting you can do there), you're pretty much done with the game, and it starts to get repetitive. I deleted it at that point because I'd seen all there was to see.

Drishkan

Solid game, just a few visual problems

I very much enjoy how versatile the cards and play styles are. Some really good synergies with the right combination of cards and relics. I would like to see a way to look at your deck and relics between fights, also during so you can see your discard/depleted piles. Another problem I have is with the curse that gives cards fading, not the mechanic but the fact that “fading” is on the bottom of the card. I think it should be on the top, so you can see it at a glance. Or maybe have the card outlined differently to show the fading effect.

App 隐私

开发者“Oguz Tecimer”已表明该 App 的隐私规范可能包括了下述的数据处理方式。有关更多信息,请参阅开发者隐私政策

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支持

  • Game Center

    挑战朋友并查看排行榜和成就。

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