Dungeon Warfare 2 is the definitive sequel to Dungeon Warfare, a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.
* Physics-enabled tower defense mayhem
* 33 unique traps with 8 unique traits for each trap
* More than 30 unique enemies, each with a special trait
* More than 60 handcrafted levels + an infinite number of procedurally generated dungeons
* 5+ boss battles
* Progression with experience providing passive upgrades for the traps as well as skill points
* Three skill trees with 11 skills on each tree
* Equipment system with more than 30 unique items
* Mix your own difficulty by combining difficulty mode runes for more challenge & reward
* Endless mode
* Environmental Hazards
* Added a feature that allows players to rapidly allocate skill points (press and hold the buttons)
* Added S-Pen support
* Improved app startup time and reduced memory usage
* Various bug fixes
Ratings and ReviewsSee All
Best TD game ever made
Let me start off by saying I am a long time fan of tower defense games, both on PC and iOS. I have played just about every TD game there is and Dungeon Warfare 2 is hands down the best one ever made. I have countless hours sinked into their first installment and loved every minute of it. This game is just like the first but amped up in every way possible. In depth trap upgrading systems, passive skill trees, items dropped for extra bonuses built around a magic find system, complex transmuting, a ton of exciting traps and well thought out levels. Even more ways to add experience bonuses by calling waves early, new enemy abilities to make you think even more about how to overcome them and beat the level. If you’re a TD fan this is a must have. Developers are genius with their design and do not trick you with IAPs. One time buy and you’re set for countless hours of challenging gameplay. 5/5 keep up the great work!
Awesome Tower D game, and best on iOS
I’m so used to being disappointed by iOS games that I couldn’t believe how badly the first Dungeon Warfare game sucked me in.
Dungeon Warfare 2 is a beautifully crafted sequel that, like many classic sequels, shows a developer fully coming to grips with his own game design. The first game was very fun and replay able but some aspects of the gameplay - especially towards the end of the game- were a bit rough. The second game has many cool new designs for enemies, traps, skills and other layers of managing your dungeon, and many of the rougher aspects of the first game are addressed directly by these changes. This is a great sign of a developer who lives and breathes his own work.
Finally, the Dungeon Warfare games are *perfectly* suited to the iPad. (They work well on the larger iPhones too, if you need to kill some time, but it’s just better on the iPad). This game deserves a try from anyone who wants to support those guys who work hard to craft mobile games, even as they know their baby is going to be set adrift in a vast flood of half-assed mobile games. They have faith in people to spread the word about their game.
All in all, can’t wait for Dungeon Warfare 3.
A step backward.
Loved the first installment. This version feels tedious. I feel like I’m spending more time preparing to play a board vs playing a board. The items and runes and skills are annoying. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The UI is also really really bad and gets in the way of enjoying the game. I can’t really recommend the game to anyone aside from hardcore strat gamers. The dev should focus on in game mechanics vs items and rune. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres. Those interactions are far more intuitive. Traps also have too many variations which make it too complicated vs being fun. Old system of only 1 upgrade option with 2 ultimate options was better. Percentage increase for traps are hard to follow. Attributes like two spike =2x damage are far easier to understand. I want to play a game not bust out excel and run calculus to play each board.
- Jin Man Kim
- 240.6 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- © 2019 Valsar
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