DYSMANTLE 12+

10tons Ltd

Được thiết kế cho iPad

    • 9,99 US$
    • Cho phép Mua In-App

Ảnh Chụp Màn Hình

Miêu tả

As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse. You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.

Features:
* Break over 99% of all objects for materials with the right tools. No barrier will stop you.
* Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
* Explore the handcrafted open world and uncover its mysteries.
* Survive. Clear areas of monsters and claim it as yours.
* Build outposts to establish your presence.
* Craft permanent weapons, tools, outfits, and trinkets.
* Hunt various game or tame them for your post-apocalyptic zoo ranch.
* Farm nutritious plants and reap the rewards as the crop gets ripe.
* Solve puzzles above ground and underground in the Tombs of the Old Ones
* Fish cunning scaly things under the watery surface.
* Cook delicious recipes for permanent stat and ability upgrades.
* Unravel the mysteries of the strange island.

Có gì Mới

Phiên bản 1.4.0.0


ADDED
- Night Terrors (after day 24).
- Ark Level 4.
- Extended Frore and Hibernus regions.
- Link Towers can be used to travel to DLC maps and back.
- Included improved Chinese translation (thank you to -XYB88-, Luis and YangCongTou)

CHANGED
- Showing better POI info for tougher enemies and quests.
- Damage floaters are scaled down if the camera is farther.
- Material drops increase has a chance to affect single material drops as well.
- Made the Home Portal effect with Timed Crates a bit clearer.
- World map filters button order now matches the tooltip order for gamepads and keyboard.
- Misc UI tweaks.
- Storage Box can now be built on ground.
- Baseball Bat unlock from lvl 15 -> 14
- Wrench unlock from 20 -> 21
- Raised Katana Base DMG 15 -> 25, Damage raised per level 5 -> 6
- Raised Riot Shield Base DMG 18 -> 30, Damage raised per level 4 -> 6, Replaced knockback modifier with damage deflect
- Lowered Expert Lockpick cost from 15 Steel, 5 Electronics -> 8 Steel, 4 Electronics
- Lowered Master Lockpick Titanium cost from 4 to 2
- Lowered Rift Toolkit Mana Chunk cost from 5 to 3
- Changed “A Leak at the Peak” keycard location so it won’t get lost.
- All Search Efficiency Food Recipes modifiers from 11 -> 15
- Last two levels of Scavenger Skill Search Efficiency modifier from 20 -> 25
- Changed Buried Treasure Medal counts to 30/64/98
- Multiple terrain and object fixes and changes across all content.
- Multiple terrain and object fixes and changes across all content.
- (DLC3) Replaced Lab Guardian boss with a more fitting encounter (thanks to arianna!)
- Rotating ? tutorial/help objects are hidden if tutorials are disabled in the options.

FIXED
- Fixed co-op player 2 special item getting hidden if player 1 has nothing equipped.
- Point of Interest Info UI layout fixed for 3 visible buttons.
- Showing all the features in inventory screen instead of the first 20.
- Link Tower Transmitter UI properly updates the UI after crafting.
- Destroyed built objects are instantly reflected in the world map.
- Fixed ambience sounds played with tombs objects.
- Fixed refiner bug with long pressing the + sign.
- Added few validators to prevent audio logs from being destroyed prematurely
- Fixed a few small tropic plant not being destroyable
- Fixed campfire numbers for achievement + medal
-(DLC1) Fixed a main quest bug, where fixing a link tower early locked progression.
-(DLC1) Mana spirit now get stunned and killed from mana gun hits.
-(DLC1) Mana gun stunned animation
-(DLC2) Added a backup marker to raise the bridge to the final platform if it hadn’t been activated by the cutscene.
-(DLC2) Added missing death animations to buildable chemistry sets A,B & C
-(DLC3) Enemies no longer target lock stunned pets, but change to player when possible
-(DLC3) Improved pets' avoidance
-(DLC3) Removed collision between player and pet
-(DLC3) Fixed Isle of Doom & Isle of Mana questlines
-(DLC3) Added additional starting point for DLC1/DLC2 pet dungeon quest
-(DLC3) Added failsafe method to progress quests if player is on Isle of Mana/Doom before they completed the related quest phases
-(DLC3) Removed 2x Amber Lily (now there's 5 of each of them)
-(DLC3) Added a small decal as a hint for Pocket Pet puzzle in main DLC3 island
-(DLC3) Moved one DLC3 boss away from VIVARIUM area
-(DLC3) Fixed some reflective panels in DLC3 content being marked destructible
-(DLC3) Fixed IGNORE_PET_ATTACK tag
- Quest widget rendering fix.
- Main Quest Search Launchpad Key goal is now not completed until you find the key.

Xếp hạng và Nhận xét

4,6/5
324 đánh giá

324 đánh giá

BatMax01 ,

Sick on the Apple Vision Pro!

So I had not played this game ever before. I didn’t even know about it until I got the Apple Vision Pro. I was looking at which games are compatible with a PlayStation 5 controller. I love everything about this game. I would love to see this game again higher graphics to make you so the M2 processor in the Apple Vision Pro or iPad.

So this is a game genre I never played before either. I think the game does a good job at helping you along the way. There are certain things in the game that are frustrating, but that’s part of the genre. The collectible items and the crafting system is great. I would like more travel points, but that’s my only negative. Even though the game doesn’t have the worlds greatest graphics, it is extremely fun and it’s a very big game. The game is as well. I still haven’t finished it, I think I’m level 25. But I’m hooked. keep up the good work and I’m going to look up studio to see what else they have to offer once I finish this game and the expansion.

atl_nate ,

Awesome game

Blown away that this is on iPhone. Feels like a console game, but at the same time doesn’t feel like just a quick iPhone port. Really polished overall. I don’t have a lot of issues with performance (13 Pro Max), however it does make my phone warm and is very intensive on battery. Hopefully there is some additional optimization that can be done; in the meantime I just play with my Backbone controller plugged in to the charger.

As for the gameplay - I am typically very bad at video games and tend to play on “easy.” This game doesn’t have difficulty options. As someone who is bad at video games it still feels about right for me in terms of difficulty. If enemies are too hard in a particular area, I just go collect resources, upgrade weapons and come back later. A couple of enemies in particular are super annoying (explodey bomb throwers, for example) - but once you figure out the technique it’s not a huge deal.

Wixonswr ,

This one is for the Grinders

If you are going anywhere fast I do not suggest this game for you. Not if you are going to REALLY appreciate it. This game is for the Grinders. It is for the people who do not want to be forced to choose a path of invention or skill but want to do it ALL. It is for those who want to explore a world freely, and what an exquisitely detailed and complete world it is. There are no forgotten corners. So many hidden, and subtle gems. Everything is in its place, and waiting to be destroyed. While I know there is an order to “win” the game, I prefer the scorched earth method: Where I do not leave an area until everything I can possibly demolish, is destroyed. Then as my tools level up, I may even return to an area to get those things which evaded me heretofore. It is EXTREMELY satisfying and cathartic. A bit mindless, and probably satisfying some minor OCD tendencies I didn’t know I have, but wonderful nonetheless.

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