End of the Universe is a challenging, fast-paced space shooter with rogue-like elements. Players rapidly build up and break custom star fighters with every run, all while trying to survive existential horrors lurking at the edge of space.
Designed for short, energetic sessions with a one-touch control scheme. There are over 100 otherworldly weapons and skills to discover, 1000s of meaningfully different ship combinations to create, and hundreds of enemy types to face down.
The game also features a branching narrative with dozens of unique environments and challenges to encounter. The farther out you get, the more bizarre things become.
-1000s of dynamically generated ships to unlock and upgrade.
-Challenging, skill-based combat with mobile-friendly controls.
-Streamlined & deep ship modification system.
-Colorful, retro-styled pixel art.
-70+ Game--changing skills and weapons to find and master.
-60+ enemy and boss variations to take down.
-Challenging endgame with secrets to unlock.
-Dozens of unique, mind-bending environments to discover.
-Massive replayability with branching narrative choices that can take players across entirely different ends of the universe.
-Two-touch controls and swipe are now ambidextrous
-Boost drop logic improved
-Drag sensitivity slider added
-Collider precision improved
-Base collision damage reduced
-Map size variation increased
Ratings and ReviewsSee All
Mr. Barrett wins again!
I played Ever Knight until Immortal Rogue came out and now that End of the Universe is out...the fun only continues! Mr. Barrett has a knack for making games with simple mechanics and deep gameplay....just what mobile needs!! If you like this game, try them all! They’re ALL fun and immersive.
Great idea, a few suggestions
It’s a fun and addicting game to play a few minutes at a time. Has some clear similarities to Immortal Rogue, so fans of that should like this. Interesting decisions in upgrading the ship. At first seems impossibly difficult but gets better with practice.
A few minor complaints: 1. I wish there were something useful to do with XP once the ship is at level 3. 2. Some of the upgrades are just not useful. For example, increased movement speed, or anything that involves boosting, would just make me more likely to crash. 3. All of the locations I can visit feel about the same. It would be nice if each had unique rules.
Worst control I have ever experienced on iOS.
I have two specific criticisms:
1. There is a significant delay between when you touch down on the screen and when the ship responds to your input. I cannot understand why this exists in a game with tiny, cluttered stages, and bullets flying everywhere. If you need to adjust your finger mid-combat, you’re probably going to get hit.
2. If the ship keeps moving forward when you lift your finger, then why allow the player to decelerate at all? Why not just have the ship decelerate to a stop when you lift your finger? The current system makes the opposite of sense... it’s like having a car that goes forward in neutral and goes into neutral when you throw it in reverse.
Immortal Rogue had tight and intuitive controls. What exactly happened here? In its current state, this game is trash.
- Kyle Barrett
- 67.4 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Cartoon or Fantasy Violence
- © Kyle Barrett
With Family Sharing set up, up to six family members can use this app.