An epic adventure featuring random quests, dungeons generated on the fly, turn-based strategic combat and parties of up to four adventurers. Endless Adventure is what it's name implies: An infinite amount of replayability where each adventure is different, and with so many class combinations, it could take forever to go through them all.
PLAY YOUR WAY: The multi-classing system allows you to choose from 2 to 6 classes from over 24 different choices that range from ordinary warriors, holy clerics, nature-loving druids, lightning-wielding storm mages and zombie-summoning necromancers.
STRATEGIC TURN-BASED COMBAT: Surround an enemy to gain attack bonuses, stick near your comrades to boost your defense, and be aware of staying in one place too long else you might attract attention.
DON'T BE AFRAID TO RUN: In true rogue-like fashion, death is permanent, but only if your friends can't bandage you in time. Not every adventure will work out, so don't be afraid to run back to the entrance.
FAILURE HAS CONSEQUENCES: Not every quest will wait for your second, third or fourth attempt. Some grow harder, some are solved by other heroes, and some have direct consequences for failure.
LEVELS AND ITEMS AND SKILLS OH MY! Adventure through twenty levels of multi-classing fun with hundreds of items and fun abilities like dual-wielding, ranged combat, devastating spells, summoned allies and terrain-modifying rituals like flaming walls and freezing mists.
ADVENTURE YOUR WAY: It's all about personal choice from how you build your character to which quests you choose to run. Each city gets harder, and there's no going back to a previous city, so choose wisely when to move on and consider each quest before taking it on.
ROGUELIKE BY DESIGN: The roots of the game are in roguelikes such as rogue, moria and omega with randomly created areas and permadeath anchoring a robust role-playing game.
THE TABLETOP WITHOUT THE TABLE: Endless Adventure is designed to feel like old tabletop pen-and-paper games with limited healing translating to a strategic element in getting through a mission.
EXPLORE AS YOU GO MODE: You never know what is around the corner. Instead of pre-generating the dungeon, the Explore As You Go mode generates rooms and corridors as you move through the area.
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Many of the graphics in this game were purchased from Pioneer Valley Games. Other tilesets and graphics are from public domain or free-to-use tilesets, including tiles from the RLTiles collection and from Reiner Prokein. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup. Background music by Vasco Grossmann. Ooze portraits by Caroline Nations.
* Adventure areas will build faster
Ratings and Reviews
I love party based rpgs with lots of customization, and that's exactly what this is. Decent combat and a greater coherence of narrative and action then your average rogue-like make this a solid game. Tactically the game might be a bit better if there were more frequent terrain bonuses and either a movement penalty or free attack/damage to adversaries moving past one another. It would also be helpful if you could get descriptions of classes/abilities/stats.
I have one complaint. There seems to be no way to quit or reset the game which means that if I mangle some aspect of character development (such as accidentally selecting defender for a class I don't want it on which I've done at least 10 times now) I have to delete the game and download it again. Not sure if this is intentional, but it certainly is annoying. Hardly a deal-breaker though. Overall this is a great game.
Developer Response ,
Glad you enjoy the game!
You can 'start over' in a sense. The game is designed to keep going. You can even have total party kill and still work towards the 'main' quest, and the main quest line will start over after it is completed.
You can remove characters from the party in the inn. You can create new characters at the starting town in the inn or in the special store of any other town by spending adventure points. (I wanted to limit power leveling, so you can't freely create characters in higher level town areas.)
You can go back to a previous town by removing all characters from the party, leaving the inn and tapping the gate as if to go on an adventure. This will offer you a choice of going to the first town or any other town you have characters.
Really enjoyed the 4 party member dynamics and some depth to classes. Combat is fun once you figure out you get bonus to hit by crowding on mobs and bonus defense but standing next to folks. You also need to get used to the UI, is fine once you do, but as some stated there is a little learning curve - example choosing class is during combat. Hidden heroic classes are combos of 2 classes when you get to level3 each. You can restart by removing party members at inn, and then going to first town and can then make more characters. Once you figure out and get used to all the little nuances, it’s great fun to maximize a 4 party and push through things.
Anything this developer puts out is awesome
I love this game just like all the other ones, it does make me sad to see dungeons of evermore and endless nights being outdated and stuff I would ask of you to update those games so I can continue to play them. I consider your basic engine my favorite take on rogue like and dungeon crawling games both! And all of your games are just just different takes and perspectives on this engine, I love it! Please bring endless nights and dungeons of evermore if that’s what it’s called, I beg of you!
- Daniel Nations
- 122.8 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2017 Nations Software
- In-App Purchases
- Bag of Adventure Points $0.99
With Family Sharing set up, up to six family members can use this app.