“The game absolutely will feel familiar when you’re setting out, but as you progress through Evergarden you will experience something the likes of which I doubt you will have in your gaming life.” - Touch Arcade
“Evergarden is a brilliant, relaxing, and utterly enthralling puzzle game that you should grab right now” - Pocket Gamer
“Evergarden may look like a combination of puzzle games you’ve seen before, but it’s truly a game that’s more than the sum of its parts” - 148apps.com
Lose yourself in an endlessly satisfying puzzle game set in the midst of a mysterious forest world. Transform your garden by combining plants into strange new forms, and unearth deeply hidden secrets as you become engrossed in the game’s calming rhythm. Wander into the forest and help bring it back to life with the help of Fen, your creature guide. Evergarden may feel familiar at first, but you will discover it is like no game you have played before.
FREQUENTLY ASKED QUESTIONS
Q: What type of game is this?
A: Evergarden is an “evergreen” puzzle game merged with a narrative adventure.
Q: What do you mean by “narrative adventure”?
A: Beyond the garden puzzle board, there lies a mysterious forest environment to explore, with its own puzzles and progression. You’ll use the stones that you earn on the puzzle board to solve puzzles, and unlock new “songs” which add interesting new strategies to the puzzle board.
Q: How long is the game?
A: The core puzzle game is “evergreen”, which means you can play it repeatedly and keep mastering it forever. The narrative adventure portion will take most players 4-8 hours to explore, and there is a daily challenge with a new procedural puzzle to unlock every day.
- An undo button (our most requested feature) to allow for even more contemplative and stress-free strategizing
- A daily mosaic puzzle is unlocked early in the game.
- All garden progress is now saved, allowing for a single round to be played across multiple sessions.
- Optimizations to improve performance on older devices and preserve battery life.
- Visual improvements to help with clarity when making monoliths.
- The option to exit a round early and still receive the stones you've earned.
- Subtle hits to help in areas where players were getting stuck.
- Lots of small fixes and improvements
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Ratings and Reviews
Ran out of plants
I turned my last two plants into a monolith with four moves left. I couldn’t use up my growing turns because there was “nothing to grow”. But I couldn’t plant anything because I didn’t have anything to plant. Lost all my earned triangles and points because I had to start over in this predicament. Otherwise it’s a pretty mediocre game. Fine to play in the background of watching tv, or killing time. Not a super satisfying narrative, and would have appreciated if the field of play changed shape or something as the game went on.
There’s minimalism and then there’s this.
It’s a beautiful and interesting game, but the lack of any instruction or guidance is frustrating and definitely not relaxing. Even just a ‘help’ section hidden on the menu would be nice, or maybe a hint after playing the first level 8 times without progress. These additions would at least have given me hope that I hadn’t spent 6 dollars on a single level in a hex mini game.
More about the gameplay for anyone interested: To progress to new content, you have to copy the pattern displayed in a thought bubble. The types of plants you need to fulfill the pattern are displayed on a hex board filled with a rotating diagram of the hex pattern needed with 2D silhouettes denoting the types of plants necessary. The actual game board does not rotate and all plants are three dimensional shapes. It’s difficult to get perspective on where the pattern is possible on the actual game board as a result.
Developer Response ,
Thanks for this feedback! The first update for the game will contain a feature where you can make the pattern stop rotating. We're also considering adding additional tutorial/help elements for players who like a bit more guidance.
Mysterious and lovely
I appreciate the lack of hand-holding. So many games have tutorials that walk you through every little detail; it can feel like being a kindergartener. Evergarden dropped me into its puzzle and let me work out the rules myself, which became part of the fun. There’s a mysterious feeling to this game, as though it’s a single piece of some larger world.
The gameplay is reminiscent of Triple Town (or 2048/Threes), combining small-valued flowers into bigger ones, but the mechanism is different. And then there’s a larger matching game overlaying that, and I’ve just gotten to some mini-games that unlock new powers and reveal bits of what may be a story...
Highly recommended if you enjoy thoughtful puzzles and tranquil moods.
No Details Provided
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- FlippFly LLC
- 179.5 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- © 2018 Flippfly LLC. All rights reserved. All trademarks are the property of their respective owners.
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