Catch and evolve monsters!
Dive into a breathtaking fantasy world filled with mysterious monsters to capture, battle, and train. Explore sprawling landscapes, bustling cities, and mythical dungeons in this expansive open-world RPG!
Join a band of unlikely heroes and free the world of Erden from the deadly Pandemonium. Collect, train, and evolve over 180 creatures and warriors to fight alongside in supercharged monster battles!
Immerse yourself in the engaging single-player offline story or build your team and test your skills against global players online. Battle it out in fast-paced PvP leagues and form guilds with other players to unlock limited-edition gear, power-ups, and more to take your team to the next level!
CAPTURE & EXPLORE
• Catch, train, and evolve over 180 monsters and heroes across an impressive story-driven adventure!
• Encounter friends and foes as you journey across the 6 diverse regions of Erden, each with their own unique monsters to collect.
• Discover legendary weapons, accessories, and equipment to boost your warriors and gain the upper hand on your opponents.
BATTLE & CONNECT
• Build a strategy from hundreds of unique ability combinations to devastate your opponents in engaging turn-based 4v4 combat!
• Jump online to compete in real-time PvP leagues and form collaborative guilds with other players to uncover one-of-a-kind items.
• Participate in weekly online events that offer exclusive unlockables and limited characters to add to your collection!
EXPERIENCE THE STORY
The world of Erden is plagued by an ancient curse—the Pandemonium, a shroud of evil that descends once every 100 years. Only the fabled Crestbearers can cease its destruction, but all have failed to stop it from returning to wreak havoc once again.
Join two young heroes and the allies they befriend along the way and embark on a perilous quest to uncover the secret to ending this age-old curse once and for all!
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Issues or questions? Contact our support:
Preparations for Cross-Server War of the Realms
Preparations for Cross-Server Arena
Alliance Quest Sweep function
Battalion Management Improvements
Other quality of life improvements
Ratings and Reviews
The graphics in this game are undoubtedly breathtaking. Along with the unique character designs, Evertale is a game that definitely outdid itself with the visuals. The story is intriguing and explained very well; though, the overall length of some of the cutscenes slows down the pacing and progression of the plot. (Sometimes it feels as if characters are just bantering between each other with no progression to the story). Strategy is also another one of Evertale’s strong points. With an easy to understand but hard to master combat system, this game has a very satisfying skill curve. The [Auto] option during wild encounters are another plus, it makes much needed grinding way easier in later parts. (Also the AI actually has sense in what it is doing instead of randomly throwing out attacks). This is one of the few games where I could get invested in the characters along their adventures. (Finn reminds me of some sort of Anime Protagonists which I find enduring).
A few flaws with the game, but the enjoyment I revived while playing Evertale was able to far out way that.
<3 Ty Devs!
Please fix the mana system
I really liked the concept of this game. I downloaded it because I thought it would be similar to Pokémon with capturing monsters with the cool twist of fighting alongside your monsters. The story mode was really fun to play through and I really enjoyed playing for a couple hours at a time, but after I completed the offline story mode was when things slowed down for me. I still enjoy logging in and being able to summon different monsters and power them up, but there really isn’t much else to do, and I think a big reason is the mana/energy system. The offline story mode was great because it didn’t require mana to play. After, each stage for the online story mode and the events costs mana. 300 mana isn’t a lot and can be consumed in the matter of 15 minutes and the regeneration of mana is really slow. And the cost of mana for each stage only goes up the higher stage you are in. I really enjoy the game and I want to play for a long time, but the mana system really makes it hard to do that. I understand the need for mana for events, but I don’t think it would be unreasonable to remove mana consumption at least for the story mode so there is at least something to do and a way to grind for basic resources other than just logging in every day. I really hope something is done about this in the future, but other than that, I really liked this game.
Developers don’t care
I have a multitude of complaints.
One, a game that is paid shouldn’t be a pay to win GATCHA game. And it’s laughable the prices for the premium in game currency. To do a 10x draw that has a 1% chance each draw for a single SSR character is, can you guess? If you guessed 24$ then congrats. To even have a single draw that’s at least 4$
Two the only monsters you can catch are always Rare or lower, as far as I know the game doesn’t give you the chance to catch anything valid mid to late game. Other than one SR character at seemingly random at the very beginning. Cause they need you to get them precious premium currencies. Like seriously make the game a flat 5$ or 10$ or something and get rid of the GATCHA system. It’s not fun.
Three, did you fall in love with the campaign characters? Well to bad only the main character and anime girls get SSR variants that your lucky for even the chance to draw, other then that one frog that no one I know of cares for. Ga’Laga, Theo, and Mysha get no love from the devs. Which is unfortunate given Ga’Laga looks awesome and Mysha has an interesting story.
Four is referring back to catching monsters. The rare ones you can catch? They are one time catches, once you get one they won’t appear there ever again. So even though they aren’t even valid for late game they won’t let you upgrade them to a somewhat usable degree.
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- ZigZaGame Inc.
- 171.7 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
English, French, German, Italian, Japanese, Korean, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- 12+ Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Frequent/Intense Cartoon or Fantasy Violence
- © ZigZaGame Inc.
- In-App Purchases
- 4175 Soul Stones $79.99
- 1025 Soul Stones $23.99
- Happy Pack $0.99
With Family Sharing set up, up to six family members can use this app.