What’s New

Version v1.0j Build 61

New Features :
- Engine : updated to Unity 5.6.4p4
- GUI : added "Critical Chance" in the tooltip of the damage numbers (when there's a Critical roll)
- GUI : when you don't have any selected target, you can see all enemy frames in cell on front of your Party by adding this line in Dungeon.ini, under [Gui] :

Code: Select all
ShowAllEnemy = 1

- Inventory : added a warning the 1st time your inventory gets overweight
- AI : now Evil Watchers, Chaos Watchers & a couple other enemies have homing projectiles, which means you can't actively dodge them anymore ; this will make more clear that the Evil Watchers are there to test your healing capability (and your aggro rotation in harder difficulty levels) and not your dodging reflexes, and thus you'll be more ready for the tough Bosses

Changes :
- Talent : raised Necromancer Last Breath Haste bonus from 2 to 4%
- Talents : Necromancer's Angry Spirit now also raises Hit Chance by 3/6/9%
- Talent : raised by 20% the bonus of Ranger's Focused Hunting
- Talents : Necromancer's Talent Shadow Army tuned down to 10/20% damage reduction over 9s from 15/30% over 8s.
- Talent : Druid's Dance of Star heals over 12s instead of 8s
- Abilities : now taunts abilities can't miss
- Ability : Threat Transfer abilities now work in all situations like their tooltip says
- Abilities : stacked DoT abilities without final effect now last a bit after their last tick if it's needed to reach their total time, so it gives more time to add stacks
- Abilities : revamped Man At Arms' Warcry as stacking 3 of them was way too powerful ; so it has been nerfed to 25s duration with a 2-min CD from 45s/3-min (as a side effect, this also makes the talent Drums of Doom a bit more interesting), and switched Deadly Assault with Overwhelming Blow in the Execution Talent and in the Ability list, so it won't become OP when used during Warcry
- Combat : Buffed a bit the Hit & Expertise enchantments, and slightly raised the difficulty to compensate
- Combat : raised a bit the difficulty in the last third of the game, so it'll be closer to the beginning of the game instead of getting a bit easier
- Localization : Italian translation fixed & enhanced
- Localization : changed 2 attribute names in Spanish to make them more understandable
- Localization : added a couple missing sentences in German
- Localization : French proof-read by Alexandre "All_zebest" Mangin
- Fx : projectiles don't go through walls anymore
- Boss : Increased Dark Decay Damage for difficulties above Strategist
- Boss : Raised damage of Boss 6's Light Avatar's Sniper Arrow by ~200% and Shadow Avatar's Rain of Arrow by 15%
- Boss : Raised damage of Boss 10's Sniper Arrow by ~33%
- Boss : tuned a bit the Boss # so it'll be a bit harder to just out dps her
- Boss : raised melee damage all of the Bosses by ~10-15%, as since the 3-Level fix of Build 59 on last November, they were not strong enough (because their hit-table was actually calculated with their opponent Level instead of their own Level minus 3, which is fixed now)
- Boss : Seriously buffed damage of Boss 18, and a bit of Bosses 14 & 15
- Boss : Final Boss damage significantly raised and raised a bit damage of Boss 16
- Class : lowered global damage of the Rogue by 5% to compensate the extra damage produced by the bug fixed below
- Enemies : Skeletons have now 0% resistance against Holy instead of 5% (which is hidden from the GUI), and the Skeleton Footman and Warlord have now some armor
- GUI : the red/purple/pink outline is now a bit more visible
- GUI : 4-sword mouse over tool is now rotating even when the game is paused
- GUI : the little Purple ball on character portraits is now shown before hit while casting (this shows when the hit occurs during the cast)

Plus Many Bug fixes

Ratings and Reviews

5.0 out of 5
1 Rating

1 Rating


Emmanuel Rivoire
497.6 MB

OS X 10.6.6 or later



Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
Infrequent/Mild Profanity or Crude Humor
© 2015 Emmanuel Rivoire


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