The Ultimate Pixel Remaster


    • $11.99



The original FINAL FANTASY II comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

Our epic tale begins with four young souls orphaned during the struggle between the Palamecian Empire and the rebel army. On their journey, the youths join forces with the white wizard Minwu, Prince Gordon of Kashuan, Leila the pirate, and many others. Behold the beautiful and sometimes tragic twists of fate that await you on your adventure.

FFII introduced a unique skill level system that strengthens different attributes of the characters depending on their fighting style instead of leveling up. Use the key terms you learn in conversation to unlock new information and progress in the story.

This innovative game series takes an ambitious turn in this second installment in the FINAL FANTASY series!
・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original "FINAL FANTASY II" game released in 1988. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 6s, iPod touch (7th generation), iPad (5th generation), iPad Air 2, iPad mini 4 and higher

What’s New

Version 1.0.4

Bringing you the main content of the update.
■ Alterations relating to battles
*It has been made easier for the number of times a character evades (evade rate) to increase .
*The chances of some enemies escaping has been reduced.
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
*The time taken when transitioning between screens after escaping from battle has been reduced.
*The command “Swap” is now no longer selected when using auto-battle.

■ Alterations relating to maps and events
*Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
*Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
*The default cursor position when selecting to stay at an inn has been changed to the “yes” option.
*The graphics for destroyed towns on the world map have been altered to make them look more natural.

■ Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.

<Battle related issues>
*Sometimes it was not possible to correctly evade an enemy follow-up attack.
*Sometimes the special effect from “Aura” that enhances attacks against specific enemy types would not be correctly applied, resulting in the damage inflicted being too low.
*The effects of “Aura” and “Wall” would not degrade when used on all targets. This has been fixed so that the effect is now one magic level lower when casting on all targets than it would be if cast on a single target.
*Sometimes a character with a weapon equipped in each hand would make their second attack against a different enemy if the first attack reduced the target to 0 HP. This has been fixed so the second attack will always target the same enemy.

<Map and event related/ other issues>
*Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
*Sometimes some event scenes would not display properly under specific circumstances.
*Some graphics were not displayed in a suitable manner.
*Under specific circumstances character behaviour and graphical presentation would act unnaturally.
*Some BGM and SFX were not played correctly.

Fixes to other minor bugs.
Further updates are planned in future.

Ratings and Reviews

4.0 out of 5
75 Ratings

75 Ratings

danw00 ,

No controller support? How am I going to eat tomorrow?! 😭

Wish there was controller support. However, all things considered, I think this is excellent. I like the soundtrack better than the PSP-port which was not bad in of itself. I am happier that the difficulty and in-game pricing is more like the original, making it challenging. The whole “select-cancel trick” does not work & there is no leveling down as far as I can tell. However, I will take it. Thanks Square-Enquix!

Also, do not listen to the haters! IDK what some are talking about, saying that the iPhone & iPad apps are separate purchases because they are not as you can see from the screenshots. Plus, while there is no controller support (yet?), the touch control is not bad ➕there is an option to click where you want to go with your finger or using of an assistive device (such as an iPad trackpad).

jonathanplumb ,

Nightmare to play…

I’m a die-hard FF fan. I’ve played every core game when it was released and have spent countless dollars on ports and sequels. I do like that this port has new graphics and music, but that’s really all it’s got going for it. Also, no controller support is pretty odd for a game like this.

So why does my subject say “Nightmare to play”? Because you get attacked every other step without a breath — I had no problems getting 100% bestiary going straight from start to finish with a couple detours here and there. I don’t think this was intended. Also, enemy status effects apply to you 100% of the time, and equipment that previously prevented status effects only work some of the time. The danged Coeurls at the end of the game 100% KO your characters without any reduction from things like Protect Rings. If you get ambushed (which also happens far more than it should) by a group of 6 Coeurls, you’re looking at an automatic Game Over. And this happens a lot. Good thing they added Quick Save because you have to do it after every other fight just to make sure you don’t get wiped out by RNG (same goes for monsters that paralyze — ambush is a Game Over almost every time). With the increased battle encounter chances and messed up chances of effects, it almost seems like there’s some global chance modifier that is applied to everything that is set too high.

Anyway. I’d wait for patches unless you like playing frustrated.

Benergy25 ,

The DEFINITIVE FF2 - Pixel Remaster makes this a joy!

I am definitely a Final Fantasy 2 fan, and have played all versions of the game.

Far and away PIXEL REMASTER is the best version. This is truer to the original NES with menu images, character sprites, and none of the GBA content.

- Game re-balanced for a newer gen. Gaining stats is a breeze, even more so than the former mobile/Game Boy versions.

- Tap to move option and dungeon maps are a game changer for tedious NES-designed dungeons. Less frustrating trial and error!

- The uber-high encounter rate in dungeon “trap rooms” has been removed

- Auto battle with a speed up built in that makes grinding nice and easy (the encounter rate is still high though)

- GORGEOUS pixel graphics and remastered soundtrack. It’s fantastic!

- Encounter rate is still high, but auto battle makes this far more manageable

- The GBA Soul of Rebirth bonus chapter is not included. Even though it is not original, it would be nice if included (or added in a later update)

- Some reworked tracks I found less inspired than the already redone GBA versions, specifically the main/over world theme and The Rebel Army (I liked the acoustic guitar/medieval version from the GBA). But that’s personal preference.

If you ever wanted to play Final Fantasy II, you can’t get better than this version!

App Privacy

The developer, SQUARE ENIX, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

More By This Developer


You Might Also Like