FINAL FANTASY IV (3D REMAKE) 9+
"FINAL FANTASY IV" has finally come to the iPhone/iPad!
The title first debuted in 1991 as the fourth installment in the FINAL FANTASY series. Wildly popular thanks to its unique characters and dramatic storylines, it went on to be ported to many different platforms.
FINAL FANTASY IV was the first title to introduce the Active Time Battle (ATB) system, which has become synonymous with the series. It also saw the introduction of the Augment system, which enabled the transfer of abilities from other characters and gave players an edge in battles.
This iconic title is packed with other amazing features.
- Voice acting for event scenes
Key events unfold with spoken dialogue.
- Deeply emotional portrayals
Characters go through visibly apparent emotional changes.
- A brand new mapping feature
Players start with a completely blank dungeons map, adding an element of the unknown to the mix!
Players can listen to the game's music anytime they want.
iOS Version Features
- High resolution graphics and retouched cutscenes.
- Smooth, intuitive touch-panel controls specifically tailored to improve the gaming experience.
-Select difficulty from Normal to Hard to adjust the balance of the game.
- New save functions, including autosave, allow for players to quit the game at any time without fear of losing their progress.
The title of the app has been changed.
Ratings and Reviews
A classic, if a little flawed in presentation
This is one of my favorite Final Fantasy games. I originally played the remake on the DS, and this is pretty much the same game… just on iOS. The new Hard difficulty is pretty tough on the first playthrough (no onion sword or augments). The Dr. Lugae fight was extremely difficult even when overleveled (though you can cheese it by using 2 elixirs on him - costly but effective). Of course, I also play it on fast + active, making it even harder.
That said, this is not perfect. For a start, the game is locked to 30 FPS. On a 120 Hz ProMotion display, this just doesn’t look good, but even on a standard 60 Hz display, it’s still very noticeable. This is likely a holdover of the DS version, and making it work at a higher frame rate would have been more work, but 60 or even 120 FPS support would have been greatly appreciated, especially given the low resolution textures that are otherwise not doing much for the game’s visuals.
Next, this game has some issues for when you switch between apps, switch sound devices, or overlay an app like Safari over the game (useful for planning augments for each character). Sometimes the sound stops working, and this can cause further issues like softlocks when exiting an airship.
All in all, I love this game, and it is one of the best ways to play this game, but it could be better.
FF2 (as it was called back when it was released for SNES in the early 90s) was the first RPG I ever played. I was a little skeptical of this when I bought it, but 6 bucks isn't a big investment so I decided why not. This was an awesome play. I loved the fancy renderings of the dungeons that were so basic in the original version. I love that they added some dimension and backstory to the characters, and all in all it was a big improvement. The 3D characters were not cheesy or overly cartoonish and the voice acting was good. I was very impressed.
The monsters, on the other hand, were funky to me, specifically the difficulty and certain attacks (laser barrage, anyone?). I remember the final boss in the SNES version being extremely hard even though I had raised my characters to level 80+. I fought the final boss with all my characters' levels between 72 and 76 and I absolutely pwned him. He didn't even cast Big Bang. Just meteor once and everyone survived.
I was worried as I was going through the final dungeon when some of the enemies were laying waste to my party and I had to run from every battle during the last 3 levels, but no. Some random mobs hit much harder than the final boss which is weird, but everything else was great. Will definitely be playing through again.
Difficulty is whacked
I would forewarn you to not select the Hard mode if you like to grind out levels to make the game easier for you. I put in about 8 hours of grinding levels in areas that gave good experience and I’m just barely surviving fights in that first tower you are trying to save Rosa from. I should be annihilating these enemies. So, my complaint is that enemies are overpowered and your characters are underpowered with both physical attackers and magic wielders. Even when using the correct strategy, you run into ridiculous situations where you quickly run out of MP points. Why in the hell does Tellah only have 90 MP points at level 36!? He’s got all these fantastic spells and he can’t use them without running out of MP super fast. And then to add insult to injury, they really string you along with Ethers so that you have to be oh so frugal otherwise you are out before you know it. You cannot buy them at least this far into game. You can only find them on maps. I hate how difficult they’ve made this. Hard work does not pay. There is simply no relief. I played this game on the Nintendo and it was never this hard. I’m sorry but they need to rebalance this game. Way too difficult to be fun. If I cannot even work hard to get ahead I’m going to lose interest really fast in this game. At least enable me to change difficulty to Normal without having to start new game.
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- SQUARE ENIX Co., Ltd.
- 646.4 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 1991,2012 SQUARE ENIX CO.,LTD. All Rights Reserved. ILLUSTRATION : 1991,2012 YOSHITAKA AMANO
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