Fire out balls and break as many blocks as you can!
Upgrade your tank to become stronger and unlock cool tanks!
How far can you go??
Ratings and Reviews
Beat the game in around 150 games
Its a lot of fun but the max score you can get is 2.15B. You can’t even double the points by an ad once you get the 2.15B score. It only took around 150 games to reach 2.15B so unless there is an update, its pretty boring after a while. I may have discovered a glitch that allowed me to progress much quicker but I’m not sure. Once you unlock the shooting power upgrade, use the shooting power upgrade from there on. While using the shooting power upgrade, once you get a shooting power power up, you can one hit every block. Basically just slide your finger across the screen repeatedly until the power up expires. It gives tons of points and allows very quick progression.
Quickly becomes impossible
After only playing for a few minutes and leveling up 6 or so times, the game quickly becomes impossible. It has come to the point where the second wall will always kill you, even if you aim at the weakest wall from the moment it enters your screen. How they expect you to pass multiple walls baffles me. Weak walls are practically non existing, and power ups never show up because of how quickly you die. This game would've been great if it didn't scale directly with you (i.e. If you always started with single digit walls and the further you go the stronger they become) instead, the more you level up, the higher the walls strength becomes. And it does not scale with you. As very often the walls become impossible to pass with your current strength. And because you die so early and are unable to break walls, leveling up becomes impossible because of the absurdly small amount of points received (as if the leveling would help as the game would just make it more impossible) clearly after all the deaths, and an ad after practically each one, it's easy to deduce this game was just made to kill you quick for add revenue. Dissapointed as the main premise of the game had promise and seemed like it would be a great time killer. Little did I know I would be playing 10 second games with 30 second adds afterwards.
Good game but broken scaling
The basic mechanics of this game are pretty fun (4 stars), but the implementation could use a lot of work. My two biggest problems with this game are: the block health scaling, and the abundance of ads.
The most irritating thing of all is definitely how the block health scales as you level. In general this scaling is a good idea, but at present the blocks scale up faster than your damage after a certain point. Once you get your two skills above lvl 10 you’ll start making less and less progress as you level, as well as earning less and less points with each run. Currently the game hits a point where it’s better not to level at all, and relatively quickly at that.
The ads are also annoying, as in all ftp games, but they seem particularly aggressive here. This is mainly because te block health scaling prevents rounds from lasting more than 2-3 minutes, and following each round you almost always get two 30 second ads, outside of the optional ads. At least you can pay a modest $3 to remove them, which isn’t terrible if the game mechanics are improved.
In-App PurchasesSee All
- 198.4 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Mature/Suggestive Themes
- Infrequent/Mild Sexual Content and Nudity
- Infrequent/Mild Medical/Treatment Information
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Simulated Gambling
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2 Star Games
- In-App Purchases
- Remove Ads $2.99
- 10 Lives $1.99
- 60 Lives $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.