Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously.
Play either against the sophisticated built-in AI, or play a local network game against a friend using WiFi or Bluetooth.
For a video showing the game in action please go to: https://www.youtube.com/watch?v=ysRtdalURDw
- fixed minor issues with some tank data
Ratings and Reviews
Surprised that this game hasn’t gotten much attention, as it is a very detailed and accurate portrayal of WW2 strategy. But like in any other game there is plenty of room for growth and improvement. Some annoying problems are that somethings troops and tanks do not move back when ordered to when they are fired upon, and tanks may actually expose themselves despite the order to move back which results in their destruction. The Tiger I and II have very slow turret traverse, despite having electrical turret gear in reality. This has proved to be a major disadvantage in many missions involving close combat, as Fireflies can easily knock Tigers out before they can even turn their turrets. Other than that the game works pretty well. I think an Eastern and African campaign should be added, as well as more Western maps such as Bastogne and maybe even Normandy. More units would definitely be appreciated, such as the Sherman Jumbo, Sherman 105mm, M8 Greyhound, M16 MGMC, M26 Pershing, Matilda, Valentine, M10 with 17-pdr, A34 Comet, Dicker Max, Nashorn, StuH 42 G, Wirbelwind, and the Jagdtiger. For infantry units medics, US and British Paratroopers, British Commandos, US Rangers and such would be great additions. A mission editor would be pretty cool too. I also think that there should be different game modes, for example defending a certain point or capturing multiple points. Other then that this is a fantastic game, and I hope to see more updates in the coming future.
Great! But one problem
It says that you should be able to view a selected squads stats (like ammo, heart rate, casualties, and for tanks, their speed and such), but you’re not able to. I know this feature is suppose to be in the game, because it says so in the help menu. If this could be fixed I would easily rate this a five star. Sometimes your troops won’t fall back or move forward if they are heavily suppressed, but I like this feature and personally think it adds a bit of realism. Sometimes your troops will move a little bit farther than the area you wanted them to move to, exposing themselves, leading to destruction (it happens a lot with tanks). If you actually think about it though, a general would give an order to a lower ranking official to move their unit in a general direction. It wouldn’t always be exactly where they were suppose to go. Once again, adding a bit of realism. This is a great WW2 strategy game and I would definitely recommend it. I actually bought like 48 missions for four dollars I loved it so much. Great game!
Really Good Game
A simple RTS on the surface with loads of depth and strategy underneath. I see reviews where people complain about tanks not being effective or them blaming unit AI for losing. Unfortunately for them, they just stink at the game. Would be fun to see defensive missions but let's be honest it will turn into an offensive on by the end of the map of your winning. It can be done though with some creative thinking and winning scenario parameters. I also wish that there was some form of squad info when you select it. I hear my squad members calling for ammo but it's tough to track down which squad is low and which is ready to go. Same with wounded and casualty info. One last thing, I wish the maps would have randomly generated unit placement. Doesn't have to be totally different, just move some units a few yards here and there and maybe one or two unit placements that differ in a big way to keep things interesting. Fun game. I can't put it down. It's perfect for a few minutes here and there. I've also found myself going hours at a time. Not many games are in the App Store that have made me do that. Highly recommended and I hope the developer keeps updating and improving. Oh and add the ability to download player created maps. I see that it's an option on PC version.
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- Sean O'Connor
- 135.4 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 12+ Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Realistic Violence
- © 2014 Sean O'Connor
- In-App Purchases
- All Western Front Maps $9.99
- Autoire-Saint-Martin $2.99
- Bléneau Railway Station $2.99
- Remilly Town $2.99
- Trichon Canal $2.99
- Hill 112 $2.99
- Villers-Bocage $2.99
- Launois Valley $2.99
- Flaumont Industrial Zone $2.99
- Chateau Marchin $2.99
With Family Sharing set up, up to six family members can use this app.