"It's an experience that anybody can appreciate and one that offers hope for video games' potential to stir the soul." - TIME
"Flower represents an important moment in the development of interactivity and art." - The Smithsonian American Art Museum
"An experience that is unique and enthralling." - Wired
"Flower is a remarkable and exquisitely crafted piece of work that transcends the medium effortlessly." - The Telegraph
Experience award-winning Flower, now available on the App Store. Originally developed by thatgamecompany, Flower lets you take control of the wind as you explore and navigate beautiful, lush environments using motion controls. Journey through varied landscapes at your own pace, interacting with and changing the environment as you go, and find balance and harmony in your surroundings.
This is an interactive escape that takes you on an emotional journey like no other game you've ever experienced.
• Simple Gameplay Controls – Controlling the game is as simple as tilting your device in the direction you want to go.
• Lush and Interactive Environments – Vast grassy fields, blowing in the breeze, create a lush, immersive environment.
• Immersive and Emotional – Accessible to gamers and non-gamers alike, the game takes players on an incredibly personal and emotional experience.
This version includes performance improvements and bug fixes. Controller support now included.
Ratings and Reviews
Is Flower a puzzle game or is it a meditative adventure in which the sheer spectacle of floating across its stunning landscapes absorbs all your attention? Yes. Traditional gameplay concepts are paired with novel interactions, and masterful use of color, sound, and movement. Flower is as much an artful expression of rebirth and regeneration as it is a game, and an experience that broadens the understanding of what a game can be.
Beautiful but I have some suggestions...
Flower has beautiful graphics and soundtrack, the levels can be played over and over. The steering is difficult and at times frustrating at the beginning, but you get better at it as you play. My main complaint is that there is not enough levels, I finished the whole game in one day. Maybe you could add more to the levels? or you could create a couple new ones? What if there was a new flower that shifted through the seasons, kinda like how sky: children of light has different seasons. Except there would be a new flower each season. It would also be awesome if there was a level set in a forest or maybe one set by the ocean. I hope you consider these ideas, I think it would make this game much more playable and fun. Thank you😊
Beautiful but frustrating
After falling in love with Donut County and Sky: Children of the Light, I decided to check out some of the other games from the same developers. And Flower immediately caught my eye. I struggle with anxiety, so I bought this game thinking it would be a peaceful, stress relieving game that I can play to calm myself down. And, of course, when I opened the game I wasn’t disappointed by the beautiful music and graphics. However, the controls were almost unforgivably frustrating. It took me 45 minutes to complete the first level, and it just left me feeling even more stressed out. If there was some way that players could drag on the screen to fly around instead of tilting the device, it would make the gameplay a lot easier and more enjoyable. I want to give this game 5 stars, I really do. But until the controls are less frustrating, I can’t really enjoy Flower.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Usage Data
Privacy practices may vary, for example, based on the features you use or your age. Learn More
- Annapurna Games, LLC
- 943.2 MB
- Requires iOS 13.1 or later.
- Requires iPadOS 13.1 or later.
- iPod touch
- Requires iOS 13.1 or later.
- Age Rating
- © 2009-2017 Sony Interactive Entertainment LLC. Flower is a trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany.
With Family Sharing set up, up to six family members can use this app.