Years after a devastating war, the city of Calagan is once again besieged by an all-corrupting force known as the Harrow. As the city’s strongest super-soldier, it’s up to you to investigate the Harrow’s origins and prevent its reanimated minions from destroying the world you’ve sworn to protect. But the Harrow isn’t just reviving the dead – it’s dredging up memories better left forgotten.
Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and upgradeable skills, then use them to shoot and slash your way through hand-crafted pixel environments hiding a treasure trove of secrets. Unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies and carry out your mission to save Calagan from total annihilation.
• Satisfying hybrid of action-platformer and looter
• Narrative-driven gameplay
• Collect an arsenal of legendary weapons
• Challenging enemies and intense boss fights
• Branching skill tree with customizable abilities
• Fluid 3D-to-2D pixel art & animation
Ratings and Reviews
Excited for v1.1 (and onwards)
TL/DR; Buy it. Absolutely worth the price of admission, and if it gets continued support it has the potential to be one of the great action platformers out there.
The game is a mashup of Metroid/Vania, Flashback, Dead Cells and a pinch of masocore corpse running. The graphics are superb, and yes, it requi… benefits greatly from a controller.
Note: The game pop up tells you it relies on ‘LB’ for context actions — this is actually RB, the right button, or R1 on a PlayStation controller.
Gunplay and maneuvering are both exceptionally smooth; running, jumping, climbing, double jumping, are all elegant and responsive.
Melee needs some time invested into it; everything feels just slightly off, as though the controller is lagging, and enemy responses are fairly non existent. It would benefit greatly from a proper light/heavy combo system, better enemy melee AI, a parry mechanic, and so on.
Gear rarity runs the usual color spectrum, and with 5 gear slots and (in the early game) 2 functions per piece of gear, there are plenty of build options. Leveling is straight forward and there are only two currencies; Gold and Xp, which is perfect for this kind of design. The unlockable levels pose some significant challenge and the reward for completing them is brilliant.
I love this game. It needs work, and I’m exceedingly hopeful that it gets the community support it needs to eventually hit v2.0.
Cloud saves needed
I’m loving the game. You need a controller to really enjoy this game. The only issue I’m having is trying to play on my iPad but can’t load the save from my phone. Please fix/add feature
Needs better controls
So far it’s a great game. But the touch controls keep it from being a great game. The buttons are way too small. Which makes it so that a good portion of the time you miss hitting them. They allow you to change the placement of the buttons and adjust the size of the whole screen. What it really needs is the ability to change the size of the buttons. You can’t increase the size of the buttons by themselves. I’m hoping this is fixed in an update. In a game like this being able to hit the buttons consistently matters. Being able to increase button size would make a huge difference. I’ll update this review if that feature ever comes.
Update: it works way better with a controller. However, the game is weird how it assigns numbers for buttons. It says press “4” to confirm. Do you have to figure out which button is 4. Also, RB is labeled “LB”.
I still wish touch controls were better.
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- Big Blue Bubble
- 877.5 MB
- Requires iOS 13.0 or later.
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Age Rating
- 12+ Infrequent/Mild Mature/Suggestive Themes Frequent/Intense Cartoon or Fantasy Violence
- © 2020 Big Blue Bubble Inc.
Up to six family members can use this app with Family Sharing enabled.