Galactic Conquest is a turn-based stategy space game.
The goal of the game is to capture a certain percentage of the galaxy's planets. To do that, you must produce ships at your planets. Use your ships for upgrading your planets and attacking your opponents. Build radar stations to monitor enemy movement and determine weaknesses. Beware of the occasional plague or rebellion!
Full version contains up to 7 CPU players!
Ratings and Reviews
What a pitiful piece of abandonware
So this is like those really early, 80's space empire games, where the planets just produce X many ships a turn. Combine that with the least inspired combat system ever (4 attacking ships minus 2 defending ships leaves 2 attacking ships), makes this a purely mathematical endeavour. There are more features, but they either don't matter or don't exist.
The rules state the attacker gets a bonus, which given the ultra simplistic plus-or-minus combat should be as simple as always counting the attacking fleet as one more, but it doesn't. The rules also state that sending a scout ship (one single ship instead of a fleet) travels twice as fast, but it doesn't.
The rules very oddly state, "You can fortify a planet with ships. Fortifications give a bonus for defense. For instance, if you spend 3 ships on it, it might be worth 4 ships on defense." Well no. A Fortification IS worth 4 ships on defense, and costs 4.
Also, the planets are numbered for identification. But when you're shown a combat results screen it always shows Planet !, which I assume is the error indicator because it doesn't know what number to show.
Bottom line, this is a completely uninteresting game that was never finished in the first place.
Not worth it.
This game is difficult to understand and navigate. I want to like it but have no idea what is going on, the ui is unintuitive and the instructions are almost useless.
With Family Sharing set up, up to six family members can use this app.