Gears - GameClub 4+

Stylish steampunk ball-roller


    • 4.4 • 113 Ratings
    • Free
    • Offers In-App Purchases



Gears - The Apple Game of the Week that was the #1 iPad game in 6 countries! Nominated for 3 Unity Develop awards.

Explore the fanciful world of Gears! A gorgeous 3D physics-based ball rolling platformer that redefines the genre, Gears immerses you into adventure with 3 beautifully detailed worlds of 27 unique and challenging levels. Gears will have you on the edge of your seat for hours of gameplay... this is like no game you’ve ever played before.

Gears features easy gameplay with challenging levels. You control your ball to pick up as many power-points as possible with either a swipe of the finger or through tilting your device. Four difficulty settings will let you perfect your game and challenge yourself.

Each level is unique and custom designed to delight and challenge you, providing anywhere from 45 seconds to 10 minutes of gameplay per level. You can play with either a time limit to complete each level for more points, or un-timed and at your own pace if you’re just getting started.

The Brass Menagerie: A steampunk-themed world that will let you get up to speed at your own pace.
Rivers of Magma: Make your way through the depths of a volcano as you try and collect as many points as possible.
The Cavern of Omens: Discover the many different pathways you can take in a underground cave with lakes, waterfalls, mazes and traps.

GameClub is a subscription mobile gaming service. If you like our games, try our auto-renewing monthly subscription for 30 days free, and play all of our games with no limits, no ads, no hidden fees, and no other in-app purchases.

If you choose to purchase GameClub’s optional subscription, payment will be charged to your iTunes account at confirmation of purchase. No charge will be made for the free trial period. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal within 24 hours prior of the current period, at the cost indicated. You can manage your subscriptions and turn off auto-renewal by going to your App Store account settings after purchase. Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable.

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What’s New

Version 1.5.38

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This update contains bug fixes and performance improvements. Let’s play!

Ratings and Reviews

4.4 out of 5
113 Ratings

113 Ratings

awoo awoo ,

Would be so much better if it wasn't a subscription

I love this game. I played it back in the "old days" and just remembered it out of the blue. I just wish I could buy the whole game ONE time, and not have to subscribe to GameClub. I don't intend to play other GameClub games, just Gears and I don't want to pay for games I don't think I'll play. Even if we could subscribe for this one game it would be better than having to buy ALL the games. Or something where you watch ads (maybe 2-3) to unlock a level which stays unlocked for a period of time, maybe a few hours. I would be fine with that. Sad, because it's such a great game, but I don't want to buy an auto-renewing subscription for one game any more than I would buy Netflix for one movie.

akchuk ,

Amazing game

This was a great game many years ago. Now they've updated it for the latest devices and the graphics look sharper than ever. Great tilt-based gameplay. Like labyrinth but much more epic graphics! I hope they give people an option to buy this game for a larger than subscription one-time fee because it seems weird for people to only be able to own it while subscribed.

random9q ,

I delightedly spent DAYS playing this on my original iPad BUT... was bought, originally, as a one time purchase. The sale and subsequent “subscription revenue model” for game club are a deal breaker for me. Not because I object to subscribing, outright, but because of the sense of a broken promise. Once sold as an indefinite license, it should remain an indefinite license.

I have a budget for subscriptions and I’m not spending that budget on anything that breaks a promise. Because ... why would I? The number one issue with subscription models is trust, and if the trust is already broken from the outset, that’s a problem.

There are ways to rework this such that purchasers of the original game aren’t forced into the subscription. It’s implementable in the AppStore, and I’ve seen it work. This then constitutes an unforced error on Game Club’s part, having purchased it from the former developer.

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