- Rhythm-based Action Platformer
- Minimal design
- Epic handcrafted levels synchronized to the music
- Simply and easy to play but hard to master
- Improve your musical rhythm and reflexes
- No in-app purchases
About the game:
Wondered what it would feel like if you would be playing through one circle-shaped map?
And you can feel the hype and tension throughout every level?
With each level having its own mechanics?
As a developer, I love music and like making puzzle mazes. But how can be mixed a puzzle maze with tunes? Well, in precisely the way that Ghost Beat is made. A circle-shaped maze where you have to move the character through the map. This all while dodging obstacles and unlocking pathways. The game is synced with a different beat for each of the 5 worlds. So you get this intense bass/snare when you move the little ghost at the right moment. And pulling that drop at the exact moment gives you a unique, pulsating feeling.
- Checkpoint system added.
- Minor bugs are fixed.
Ratings and ReviewsSee All
Would be better on PC
But would rather get my money back
Update the game soon
It’s Left to go inner circle and right to go outer circle not up and down FIX THAT
Developer Response ,
In the introduction section, it’s already:
“inner path” and “outer path”.
Please take a second look.
It’s not a bad concept, could use the level or player customization where your ball could be different colors or have different patterns or logos on it. Just beat the first level after 18 minutes of dying and dying again, and it has that same feeling from geometry dash where the level is tediously long and it feels that way because both don’t have checkpoints, but lack of checkpoints make finishing the level much more satisfying. As the levels increases and there are only 5, the level design is still simple in terms of looks, but the level itself as usual does get more difficult as it adds more spikes, more outside jumps, more inside jumps, it gets a little faster (I think, could just be the more jumps talking). I still don’t understand what the introduction when starting a level really through me off as it seemed like I can choose whether I start on the inner path or outer path and learned intuitively when the level started that it was the jump button. Finally getting into gameplay, there’s two buttons, jump up and down, simple, but you go through the level slowly at first but then as I stated before, it throws jumps going up and down at what you think is random at first actually is just the same preset design each time you reset, so you have a design where each death can be frustrating but can also be a learning experience as you’ll know whether to jump up or down. They also add keys that unlock the path coming up and add bumpers that mostly help you but sometimes screw you over in the later levels, bumpers being these big yellow spike things that seem like it’ll kill you but bump you a higher level whichever way it’s pointing. The songs are not catchy as I thought they were as after finishing level 1, I completely forgot what the music sounded like. Other than that, it’s a decent game for 1 dollar, was looking something to kill 20-30 minutes and this was that game, that’s about it, thanks
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
- Sandor Berczi
- 38 MB
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © Sándor Berczi
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.