Godzilla: Omniverse 12+

2D Kaiju/Monster Fighting Game

MHG-Works

Designed for iPad

    • 4.2 • 1.2K Ratings
    • Free

Screenshots

Description

Play as and fight against characters within the Godzilla Omniverse in this 2D monster/kaiju action fighting game.


The game revolves around 2d giant monster combat. Engage in close quarter melee, grab attacks, or beam fights. Each character comes with their own unique set of special powers and abilities. All characters have a special "Fury" attack which serves as the most power ability of the character, which can be used to turn the tide of combat at any moment. Some stages include buildings which can act as hazards if monsters are thrown onto them, or if they collapse on top of them.



All monsters have a basic and heavy attack, and crouch and jump variant attacks to utilize against a foe.



All monsters are not equal! There are weak monsters as well as strong ones. The game allows players to pick a monster from any tier to fight enemy monsters of any tier. A player using a weak monster can team up with one or more additional weak monsters to go against a stronger one. Or pick a strong monster and fight against a solo enemy or team of weak enemy monsters.

Join the official discord for Monsters: Omniverse (in development): https://discord.gg/NxuauvdPyY

What’s New

Version 1.2.7

v. 0.14k:
. Added Aqua Mothra as new playable unit
. POWER button now triggers continuous firing by a single tap only - tap again to turn off or let the attack expire. No need to hold down.
. Fixed issue with MV Ghidorah's grab attack not working after dive-kick special
. Fixed issue with Mothra graphic morphing
. Fixed an issue with high hit recovery causing locking in landing from air
. Added gameplay option to switch between tap-toggle and hold-toggle for the POWER button.
. Added version stamp option for debugging purposes.
. All fliers with melee attacks (Mothras, Battra Imago) now drop close to floor when using melee attacks against grounded opponents to address spamming exploits.
. Mothra wing slap special is now a heavy attack, but nerfed to address spamming exploits.. Mothra melee/projectile damage nerfed
. Fixed issue of XP bar not filling in score screen
. Fixed issue of locking fliers close to floor after being damaged from a biting grab attack

Ratings and Reviews

4.2 out of 5
1.2K Ratings

1.2K Ratings

flameghost50 ,

Has lots of potential but needs more work

This game has the potential to be a really good fighting game but it needs more work (Pros) the graphics this game has a style that I love it reminds me of the old Godzilla turbo duo game but with upgraded visuals (The Kaiju) this game has a really big character selection you can tell that the devs have done their homework (The fighting) it feels so satisfying to just be Godzilla 60s and just wam on anguirus the combat really is fun (Cons) The battle coins having to watch ads because your out of battle coins just feels wrong it would greatly benefit the game if it had those removed cause it feels it gets in the way of the fun of the game (The menu only being controlled by a d pad) when I first started playing this game I was confused why the game wouldn’t respond to my taps but then I realized the menu had to be controlled by a d pad which just feels confusing but maybe I’m just nitpicking (The controls) they just don’t feel right it needs a redesign (Things to add to make this game more enjoyable) An online mode would be nice I said it before I’ll say it again (no battle coins)(the characters costing less) it would help or increase the rewards one of the two (Bonus suggestion) this game I feel could work well on consoles if done right.

fyryfyfgfg ,

Good but far from perfect.

Look I’ve been looking for a good Godzilla game for mobile for a long time trust me on that as awesome as it is to have finally found one there is a handful of problems. One of my problems is the move controls we need a normal joystick it would be so much easier to move and so much less annoying plus the ability menu in the center of the move stick😐. My biggest problem with the game hands down is that you have limited energy to play the arcade mode now this wouldn’t be a huge problem if it wasn’t that you have to watch ads to refill it😡 to my knowledge it doesn’t regenerate itself which is dumb. Now I think one of the biggest issues with this game is the monsters are way to expensive to buy 110k for Godzilla 1998 ridiculous. You can keep the limited energy in the arcade mode but please make it regenerates by itself. Overall good game it would be cool if it had multiplayer. And it would be pretty cool to have the mutos and the monsterverse mechagodzilla. And please please make it to where it works offline it’s amazing and it would be better if I could play it on the road where there’s no service.

J@kewboii! ,

Great game with some large issues

First off I’d like to say that everything about how the game plays is amazing. The animation is great, the mechanics are simple and fun to use, the special moves are all awesome, and the amount of characters is probably my favorite part. But here’s my main problem with the game, too many ads, I get free mobile games require ads but there are just too many, everything you do gives you an add, I have to watch two adds sometimes just to start a fight, and each add is about 20-30 seconds long. I don’t feel like this game needs that many ads, I think a good way to have less ads would be some minor things like trial run kaiju, where If you watch an ad then you can use the kaiju once or twice, but there already still are many ads that you don’t have to watch for hat give rewards, there are just so many ads that just seem unnecessary. All in all id still say it’s a great game that I recommend if you can deal with a lot of ads.

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