"Gone Home is the greatest video game love story ever told." -The New York Times
"A remarkable achievement. 9.5/10" -IGN
"A captivating and deeply poignant journey of discovery. 9.5/10" -GameSpot
June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
Stability fix for Catalina 10.15.4
Camera fix when moving mouse while interacting with a popup
Ratings and ReviewsSee All
A good game for non-gamers
I’m not a game-player, other than word-type. So, wandering around worlds and destroying demons (or the like) doesn’t appeal to me. That this is a “story” to explore appealed to me. As others have written, it is not particularly complicated. The novice can figure out what to do without much difficulty. It took me an afternoon (couple of hours) to play through to the end. It’s a single story game, without ways of changing the ending or the story. Now that it’s finished, I’m not sure there’s a point to my playing it again.
Well conceived, nice animation. Good story.
I wouldn’t expect a game like this to cost as much as it did. Not sure, had I realized it would be so short and a one-time play, that I’d have purchased it. But, I did, and I enjoyed playing. I guess I expected something more complicated, given the cost. That’s the basis for 3 stars - only an afternoon of entertainment, and nothing left to do with it.
Great, albiet overpriced
Simply put, I loved this game. The story was moving and captivating and the end was wonderful. The mechanics of the game made it easy to play and very intuitive. I definitely enjoyed all of the little nuances in the game (music, stories, notes, that comment about leaving all of the lights on) and they really made it feel like you were in a real house with real people. It was definitely interesting to try and predict where the story was going at the beginning since I didn’t know anything about it, you could see it going in a lot of different directions. My main complaint would have to be either the price or the length of the game. I loved the fact that it was short enough to play in one sitting (I actually reccomend not breaking it up), but because it is so short there really isn’t any replay value, $15 or $20 seems a little steep. The only reason that I was willing to pay that much is because I had heard multiple good reviews and I had some money left over on my account. I would absolutely love it if there were additional installments though. Overall, it was a great game, but if more like this are made (which I sincerely hope there are) they should be longer, replayable, or cheaper.
An abominable blight to the world of gaming
While I woud never hope for an internet apocalypse to wipe away every piece of data in the world, there will be one positive being that all traces of this game would be erased from existence. While I respect games or any media that subverts expectations, there still needs to be something worthwhile to justify the time you will spend with the media. This “game” however has nothing of value to offer. The love story that is often praised is on par with that of some pathetic tumblr blog. The game is mercifully two hours long, assuming you do not speed run and check every nook and cranny of the house in the hopeless attempt to find something… anything of interest. You never will. There are hints of interests, but the game does not care about it, and would rather push this embarassing story. Literally anything is more fun than the two wasted hours here. The dentist and scraping away to bloody up your gums. A loved ones funeral. Getting berrated by a supervisor at work. Any of these are preferable. Why critics love this game is beyond me. I suppose it was some evil scheme with these talentless developers to help swindle customers of their money, to which I say mission accomplished. You tricked me out of my money. Now do the world a favor and quit the industry and never make another turgid game again.
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- The Fullbright Company
- 1.9 GB
OS X 10.9.0 or later, 64-bit processor
- Age Rating
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Sexual Content and Nudity
- Infrequent/Mild Medical/Treatment Information
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Mature/Suggestive Themes
- © (c) The Fullbright Company, LLC
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