Welcome to Gumslinger. A gummy candy world of intense shootouts, amazing skillshots and crazy fun gunplay missions.
- Duel Gumslingers around the world in PvPb tournaments, 64 players but only one winner.
- A wide variation of skillshot missions
- Amazing soft-body physics fun
- Many widely different guns to unlock
- Style your guns with amazing gun skins
- A lot of fantastic Gumslingers to collect
- Send out your posse of Gumslingers to bounty hunt for you
- Loads of different levels and environments
- Great achievements and rewards to collect
- Climb the ranking system to the top
Gumslinger is a unique combination of skill, competition, physics, mouthwatering gummy candy and great fun!
Thank you for playing!
This version contains improved performance and minor bug fixes.
Ratings and ReviewsSee All
Multiplayer and Online
First off amazing game its funny love the physics reminds me of the game “gang beasts” a little bit. The “Online Tournaments” if I understood this correctly that the enemies are bots based of the skill of real time players? If thats the case this should be changed all tournaments should be in real time and if this comes to be then medkits should be no more each player should start off with the same amount of health at each start of the round because if one starts off with more health then the other well...then there is no competition.
Also there should be an update where you are aloud to dual friends in real time. Now that would be the cherry on top of the cake. Other then that the game is fun, smooth and simple. Cant seem to stop playing it!
Developer Response ,
Sweet ♥️ Thank you. Playing with friends is on our wishlist.
Why can’t we go back levels?
This is a fun well made game, but it seems that you can’t go back to complete previous levels and skill shots or get the trophy after the timer in which it forces you to level up. This should be fixed, especially seeing as this game doesn’t have that much base content; a lot of people will miss hours of gameplay because they lost the opportunity to play the previous levels when they level up. Also, not too sure about the timer to level up, as people shouldn’t be expected to make the time to play on their phone for hours to get all the stars before they lose the opportunity to when they level up. I was 1 star away from the trophy, put my phone down to work, and now I can’t go back.
EDIT: also the medpacks are a big problem. I understand you guys need to make money, but you should do that through the ads and pro and guns and gun skins. How can a game be competitive if players don’t start rounds with the same amount of health? The medpacks take any form of competition out of the game, it’s nearly impossible to win later tournament rounds without a medpacks not because of skill but because you’ll start the rounds with no health and die instantly to a shot anywhere (which is pretty much guaranteed) while enemies often survive multiple direct hits to the head. Also, if you guys really want to include this mechanic, you should at least make it so that you can choose when to use medpacks.
Developer Response ,
Thank you 😊 One of the challenges in Gumslinger is the last-chance-to-complete-your-level and get all stars and achievements before the level countdown is completed.More levels and content on the way!
Medpacks - You will earn coins during your progress, when you win duels and tournaments, when you claim your daily bonus or by watching ads.
This is my second review of the game. I have already sung the game it’s praise so I won’t bother for this review. I have recently unlocked the flintlock pistol as a weapon. As a skillshot gun I believe that it works great and offer a fun challenge of accuracy. However, in tournament mode, the gun is greatly lacking. The gun has a very slow reload time after a single bullet and because of this game’s lack of mobility options, playing with this gun almost guarantees a hit after every person you fight. I would recommend giving the gun more damage similar to the sniper rifle so that players that are accurate and get a headshot won’t take damage or give the gun high knockback like the shotgun so that you can throw off your opponent’s aim. Personally, I believe additional damage is the best option because it rewards the player for being accurate which is similar to the skillshots, but I would be fine either way.
Developer Response ,
Thank you 😊 But the Flintlock should make severe damage if you hit the opponents head? Will look into it.
- Itatake AB
- 274.4 MB
Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Italian, Portuguese, Russian, Spanish, Swedish
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- © Itatake AB
- In-App Purchases
- PRO Starter Pack $1.99
- Gun Skin: Golden $0.99
- Pro - Forever $3.99
With Family Sharing set up, up to six family members can use this app.