Gun Rounds is a game about a small, squishy person battling their way through swarms of enemies. A turn-based shooter with roguelite elements, Gun Rounds will challenge your tactics, sharpshooting skills, and reflexes!
-Battle your way through 4 different worlds, each populated with distinct and dangerous enemies!
-Collect dozens of unique weapons ranging from a simple pistol, to a beam of sunlight or a guillotine
-Find upgrades that change the way you play: spawn a clone, make a contract with a demon, learn ninjutsu, and more!
-Collect shiny treasures!
-Visit the shop and buy upgrades and items with your hard-earned money
-Fight the shopkeep if you're feeling feisty
-Unlock new palettes!
-A mysterious final boss...
Give it a try, I bet you'll have fun!
This update is primarily bug fixes and balance changes:
-Added cute animated title screen
-Singularity is larger, and deals 5 damage instead of 6
-Prism beam deals more damage
-Sweep deals more damage
-Trick Chest explosions spread out randomly, making it easier to hit enemies
-Reduced cooldown on Familiar after being hit
-Removed Crystal from pool of possible starting weapons
-Asclepius restores more ammo
-Various other bug fixes and balancing changes
Ratings and ReviewsSee All
Fun, but incredibly short
The core of this game is incredibly fun—it’s a novel, arcade-like take on roguelite fun, combining real-time reflexes with turn-based combat.
EDIT: Thanks so much for the response! I’m guessing I must’ve accidentally clicked easy mode, as I’m not seeing a new game mode and I’m certainly not that good at games generally (I hate that the App Store automatically installs updates, because I feel out of the loop). Definitely upping the score and deleting the more critical portions of the review, time to go play some proper normal mode!
Developer Response ,
Hi there, from the sound of your review, I'm guessing that you beat the game on easy mode! If not, that's amazing and you're better than anyone who's ever played the game, but you should try start a new game and tap the button with 2 guns on it that appears after pressing the new game button. Trust me, it's a whole different experience:) and beating normal mode unlocks yet another game mode.
A bite size rogue-lite that scratches the itch when out and about (and has started to consume time at home)
This game is nearly a complete package for me. While there are much more robust titles on the app store I personally prefer something tailored for phones and their mobile short-bursts-of-free-time style and this game checks all the boxes on my list:
- A rogue-lite, replayability
- Played in portrait
- Played with one hand
- Has turn-based combat...
- ...but also active combat!
- Not too complicated, but makes you think
- Consistent theme and artwork
- Great sound track
How this title manages to fuse turned based combat (imo almost a must for mobile and my lifestyle) with active combat is fantastic. The aiming is similar to a previous iOS Bust-a-Move game and feels very natural. I love having time to think but also a section to then react.
I don't know if the developer ever plans to expand this game in the future or build a successor but it's certainly one I'd keep an eye out for.
My only downside would be power consumption. On a 2020 SE it will warm up a little and take a nice bite out of the charge after 30 minutes of play time. If a "battery-saver" mode or similar were introduced I'd be ecstatic.
If you enjoy rogue-lites and have a hankering for one on mobile this one is definitely worth trying out for the asking price. One-time purchase mobile apps are becoming more rare and this one will be happily resting next to Downwell on my home screen.
A short, fun, and challenging game.
This game is very fun. I often find myself playing this game for several runs at a time. The game also has a good challenge level. Sure, normal mode can be very difficult at times, but easy mode is much more relaxed.
Also recently I have come across (in my opinion) a glitch that makes the game have almost no challenge at all on any mode. I got the item “emperor round” and died on one run. The next run I noticed that it seemed like the effects of this item were still in effect. Then I bought the demon skull and bubble shield in the first shop. After this, the enemies started to drop very large amounts of money, usually over 150 per room/level in the coast and over 500 per room in the gehena. When the run was over I finished with over 5800 even after buying all the items in the shop.
Developer Response ,
Hi there, thank you for taking the time to leave a review! I'm glad that you've been enjoying the game:) As far as that glitch goes, I'll definitely look into it! Not really sure what's going on there but hopefully it won't be too hard to fix. Thanks for pointing that out to me!
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Tobin Huitt
- 25.9 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- © 2019 Tobin Huitt
With Family Sharing set up, up to six family members can use this app.