In a world dominated by black and white, two elements are seeking a path to reunite and restore the harmony. Guide the light elements to destination and meet halfway using the help of the other objects strategically placed across the level and prove incredible puzzle solving skills by succeeding in mind bending situations.
· Challenging hand crafted levels grouped into 4 chapters.
· Play Offline, no internet connection required to play.
· Beautiful, minimalist artwork & animations.
· True black and white graphics.
· No violence, stress free; play at your own pace.
· No ads, no in-app purchases. Buy it once, own it forever.
· Simple controls, Swipe to move
· Easy to learn; no instructions needed!
· Haptic Feedback
· Optimized for all iOS devices.
Ratings and ReviewsSee All
The game is amazingly addicting. The puzzles are challenging but not too challenging. The problem is that there’s only 35 levels in total, so I beat it in about an hour.
Developer Response ,
Thank you for the review! I'm working on adding more levels in the upcoming update.
Too easy and too expensive
$1.99 for a game with horrifically easy puzzle design with some ugly line visuals? I would have more sympathy if the game was free but this is crazy. Each level usually consists of no more than 1 or 2 moves. There is no challenge in it.
Additionally, the simple line art comes across more as lazy than artistic. The only reason this game uses this line aesthetic is to reduce the need for art assets. Again, if it was free Id have more sympathy. But this game looks like something a 16 year old could whip together in 2 days.
I’m going to see if I can get a refund. Giving 2 stars instead of one because at least the description of the game is honest.
Nothing to ‘solve’. No variety. Overpriced BORED.
The ‘solution’ to every ‘puzzle’ is one (1) of four (4) moves:
1. Swipe up
2. Swipe right
3. Swipe left
4. Swipe down
That’s it. Of note: some of the puzzles require a 2nd swipe! Really adds... nothing.
The user interacts w/ each puzzle 1-2 times by swiping. After swiping, the user is then forced to watch the dots travel on their path for 5-10s. Assuming that it takes a full second to swipe, the ratio of time inputting vs. time watching the dots post-input is:
1-2 swipes->1.5 swipes->1.5s spent swiping/inputting
5s-10s dot watching->7.5s spent watching
1 second of input is followed by 5 seconds watching dots
Everyone playing ‘1/2 halfway’ ‘solves’ each ‘puzzle’ with an identical process and solution. One swipe(s) followed by watching your dots travel the same path path for the dot to reach it’s target. There is no creativity, no problem solving, and no challenge.
‘1/2 Halfway’ is ~25m of boredom. That’s 4 minutes, 10.2 seconds of interacting/inputting, compared to 20 minutes, 49.8 seconds watching dots dance around.
With Family Sharing set up, up to six family members can use this app.