Heartwood Online +9

David Ronnlund

Desenvolvido para iPad

    • 4,5 • 164 avaliações
    • Grátis
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Descrição

Heartwood Online is a true cross-platform free-to-play MMO.

Explore a vast and immersive world filled with adventure and exploration. Join forces with other players to battle fearsome raid bosses, uncover hidden treasures, and unlock new abilities and powers. Choose your path through crafting, PvP and PvE battles, guilds, politics, and a thriving player economy.

Novidades

Versão 17

**v0.4.9**

- Crafting experience bonus added for Magic Recipes
- Certain ranged attacks from enemies are no longer homing. Projectile speed increased to compensate
- Reduced startup time for Health Regeneration after leaving combat
- Additional materials acquired from gathering gear bonuses are now indicated by colored font
- Adjusted crafting recipe for the following items: Oppressor, Pillar of Balance, Bone Splinter, Bone Blade, Elder's Crown
- New visual effect for moving items in inventory UI
- New visual effect for representing damage taken on enemy NPC health bars
- Updated font color for Critical Strike, Modified Damage, Enemy Damage
- Bonus damage modified by abilities like Freeze or Invisible are now represented by a new font color
- Updated player HP bar layering so that they are always visible among groups of monster health bars
- Updated party experience formula to reduce penalties based on level differences between party members
- Added a cooldown for changing servers that is incurred after consecutive server changes within a duration
- Updated enemy logic to reduce "stacking" of sprites
- Added tags for Developer/Moderator in chat UI
- Player name/guild/title sizes have been slightly reduced
- Added new block SFX for when damage is fully mitigated by shield block
- Added new running SFX for mounts
- Added new mount summon SFX for Stonejaw and Turtle mounts
- Added new SFX for Stonejaw/Turtle enemies
- Updated SFX for Freeze spell cast
- Updated SFX for player death
- Converted numerous SFX from stereo to mono for better spatial positioning
- Fixed a bug with boss aggro that was causing summoned enemies to only attack the summoner
- Fixed a bug that would cause enemies to hold aggro even when changing rooms
- Fixed a bug that would sometimes cause monsters to chase invisible players
- Fixed a bug that would sometimes cause recently tagged monsters to reset to their starting position, then become aggressive again
- Fixed a bug that caused enemy health bars to show as grey/tagged for party members
- Fixed a bug that would prevent the lowest level party member from receiving experience for enemies that are 4 & 5 levels lower than them
- Fixed a bug that would cause monster experience to be based on the level of the party member who delivered the killing blow
- Fixed an issue with the scrollbar on crafting UIs
- Fixed an issue that required a restart of the game after disconnecting from inactivity
- Fixed an issue that was causing falling leaf animations from trees to show on the wrong sprite layer
- Fixed an issue that was causing rock breaking effects from ore nodes to show on the wrong sprite layer
- Fixed visual bugs with Ancient Fox mount
- Updated positioning of player sprite on Fox mounts

Avaliações e opiniões

4,5 de 5
164 avaliações

164 avaliações

chefdvius ,

Game Creators Please read

This is by far a 5 star game, absolutely amazing mmorpg in every way! Just a couple things to keep players engaged, I love the new pvp update, but there needs to be incentive when engaging with other players. For example on death a player should drop some form of loot, whether that’s coins, or resources that were not banked. Apart from dueling other players, there should also be areas where more rare resources are within a PvP location. With all that being said if loot drop is updated into the game, just make sure only the same lvl players can attack each other; unless In a guild fight then all levels between the guilds can attack each other. Again amazing game, I’m just hoping there is more incentive for player engagement with PvP. Everything else like trading, dueling, resource grinding, and pve has been very fun!

scammers we bust ,

Hands down the game as huge potential

The game is super fun, just need more attention and more updates and new areas I feel like it’s stuck in the same 3-4 places to lvl and explore. I’m pushing lvl 47 and I feel like what’s the point of lvling any more there are no more areas and no new enemies. Please update soon with new areas and new mobs. ===Update====
So the above review was from may of 2024 and now I’m writing for September 2024
Last month pointless update happened nothing new or changed besides some random event that had nothing to do with the anticipated update no new areas no new guys nothing new besides a bunch of changes to setting waste of time when they could’ve added a new areas or new monsters for level 50+ this game is stagnant. They’re not focusing on the big picture instead of wasting everyone’s time. And if you have a lack of funding, I have a few suggestions for you to create a new map or area that will peak a lot of peoples interest and then add new weapons or armor that you can buy from the shop not $100 mounts that none buys you need to generate yourself a good revenue to be able to invest in the game more. I’ve been waiting over a year for your update. when is the update going to happen? There’s no information there’s no updates letting anybody know anything ?!?

runescapedude ,

One of the few ACTUALLY GOOD mmorpg mobile

The game is amazing, and it plays very well on mobile.

Some ideas for new content and updates:

-I would love there to be team based dungeons added, and they could be based on level range.

You could have a dungeon finder queue, where you choose a role, (damage, tank, healer, dps etc) and it would teleport players to dungeon when role is queue.

-Add a healer class, like priest or paladin. Could be a good addition.

-add pauldron (or shoulder guards) as an armor piece. It could be class specific design and stat bonuses.

-add a public trading zone, like a little fenced in area that brings players more together by participating in free trade, could stimulate the in game economy.

-Add more crafting options and higher tier craft-able gear. Maybe you could add higher tier weapons to craft, like dragon weapons or obsidian. Some weapons could be crafted from rare boss drops maybe.

-also, and this is a personal suggestion lol. Can you please add dual wielding for rogues. I really wanna dual wield daggers, and craft a lot higher tiers of daggers. I know it’s a somewhat new mmorpg, But what if after the last teir there was more hardcore gear.

This game has the chance to be one of the more famous and well known mmorpgs on AppStore.

Thanks!

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