Holy Potatoes! A Weapon Shop?! is a wacky simulation game where you manage your very own weapon shop and expand its business across an incredible potato world.
Use your potato smiths to forge weapons and sell them to questing heroes. You will meet more than 70 potato heroes, forge more than 200 weapons, expand your business into 20 wacky areas, manage 30 zany potato smiths, discover 10 legendary pop culture heroes . . . and even adopt a potato dog!
Inspired by games such as Game Dev Story, Weapon Shop De Omasse and Recettear: An Item Shop's Tale, Holy Potatoes! A Weapon Shop?! is designed to provide an exciting new gameplay experience to fans of this game genre.
The game score is composed by the legendary Kimura Masahiko, who worked on the original score for the Genso Suikoden Series and the Castlevania Series.
▼▼ Features ▼▼
● Research and forge hundreds of weapons
● Manage and train 30 potato smiths
● Sell weapons to questing heroes and build customer loyalty to learn more about these adorable potato people
● Encounter random events and weather conditions
● Explore the potato world for materials, relics and enchantments
● Customize and enhance workshop equipment
● Forge unique weapons for legendary pop culture heroes
For optimal performance, we recommend closing other applications when playing Holy Potatoes! A Weapon Shop?!
▼▼ Support ▼▼
If you are having any issues at all, you can talk to us on our discord channel here:
Alternatively you can email us here:
▼▼ Other Links ▼▼
Holy Potatoes! Discord: https://discord.me/holypotatoes
Holy Potatoes! Twitch: https://www.twitch.tv/holypotatoesgame
Steam Community Page: http://steamcommunity.com/app/505730/discussions/
In this update, we resolved an issue where you could proceed to a new region without completing objectives, that caused some players to be stuck in the next region.
We will like to apologize to any players who faced this problem! As usual, if you have any issue, suggestions or feedback, please write to us or talk to us on Discord.
Holy Potatoes! Team
Ratings and ReviewsSee All
Feedback and review
I’ve been playing this for close to 11 hours now I’m on the third area, it’s very addicting and fun if you enjoy micromanagement and resource management but without aggressive micro-transactions. The characters are fun and the weapons are very cool. It feels satisfying to make weapons and the game is a challenge to keep your funds flowing. It’s by no means hard (yet) unless you make a bad decision.
Only problems I have are
The overall display of Menus is a bit much it’s kind of overwhelming maybe give the option to minimize them or disable them all together such as the feedback chat from hero’s and smiths and such. Also having your Smith’s go out and do something and having to place them back in their spot everytime is incredibly annoying. I would love for this be changed. It’s becoming more tedious as I have 8 smiths now and placing all of them back in their original spots is tedious and unneeded feature.
Conclusion (in my opinion)
The game is great and one of the best ports I’ve seen let alone the fact it’s cheap compared to on console or pc, it’s a fun pocket game and I kill many boring hours I have nothing to do with it I recommend spending the money on it and I will be picking up the other “Holy potatoes!” Titles shortly.
Creating weapons is addicting !
I'm loving this game! Totally reminded me of Game Dev and this game borrowed some rpg elements like changing class jobs or whatever from the Kairosoft to make it a hundred times more addicting.
I don't get why the potatoes are thrown into the game but it served as a comedic background in a bizarre way and doesn't really distract you from the main gameplay. Now, the gameplay is the best part because you go about forging weapons and strategically sell them to heroes for profit or fame. Next, you get the satisfaction from watching your business grow and being able to hire from a diversity of smiths to create more powerful weapons. I love how you can be in charge of managing smiths' skill classes too.
My only complaints are that it doesn't come with the iCloud. You see the texts are kinda hard to read on my 7 plus but I imagine its worse for those with non-plus sized phones. However, I can read just fine on iPad, but iCloud would be nice to have for the ability to play on iPad at home and then switch to mobile on the road with my iPhone. The other is it could be a little more touch-screen intuitive for iPhones because it's somewhat annoying to try and tap on those darn, small arrows just to change the characters, actions, or exit to world map.
That's only the only cons I can think of but the cons doesn't stop me from playing it. Otherwise, it's still a great port game!
So pretty cool game, very much like game dev but instead you are a blacksmith (which is way cooler), only 4 stars though, the font is painfully small, unless you are playing on a large screen I highly recommend breaking out the bi-focals , seriously its impossibly small. Also be warned the game will chew through your battery pretty quickly, which isn’t the devs fault.
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- Daylight Studios Pte. Ltd.
- 1.5 GB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
English, French, German, Japanese, Russian, Simplified Chinese, Spanish
- Age Rating
- © Copyright 2019 Daylight Studios
- In-App Purchases
- Journey to Olympus $1.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.