Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background color.
In Hue you explore a dangerous grey land, unearthing colored fragments on a journey to find your missing mother. As obstacles match the background, they disappear, creating new and exciting puzzles - full of peril, mystery… and colors unseen.
• Unique color-matching mechanic, offering a new twist on the classic adventure game
• A heartfelt story that touches on themes of love, loss, existence and remorse
• A world that is full of lively characters to talk to, each with their own personality and story
• Stark silhouetted art style with bright, bold colours
• Over 30 original music tracks, composed exclusively for Hue
• Professionally voiced narration by Anna Acton and Matthew Wade, some of the UK’s best television talen
- Improved control
- Fine tuned the game difficulty
- Fixed a bug
Ratings and Reviews
Great concept, poor controls
I liked that you could demo before purchasing the full game, however the demo part doesn’t contain anything really challenging as it’s set up like a tutorial. That’s all fine, until you pay and get more challenging levels. I’m paying on an iPad Pro and the mechanic where you change colors while jumping or running, well, less than desired controls. The slide up to get the pause-color wheel is clumsy and bc the main color wheel is right above it and you slide too far it glitches out. Particularly challenging is the jump color change bc it still activates the jump, sometimes twice, when you are still pressing and haven’t lifted your finger. I’m hoping I get used to it, but I’m at the “boulder run” and I’m about to quit. I even went to an entry map to practice the color change skills. There is literally no haptic on this, no physical feedback, something needs to be reimagined for an update. I’ll keep playing bc I paid, love the idea of the game, and it’s beautiful visually...but meanwhile I’ll try not to throw my iPad across the room when I get stuck on the fast action color changes. Again, love the idea and challenge of those, want better controls.
It has such a great storyline and concept, but there are a couple issues.
The game is so cool and I really enjoy the storyline. The design/style is so unique and the sound affects are calming. However, the controls are very sensitive and may even be slightly small. I enjoyed the demo so much that I decided to pay the 4.99. Since the demo was a bit short, I did not notice these complications. This game would be so peaceful and enjoyable if I wasn’t getting so frustrated with the controls. I am on a level that requires me to change the colors in order to get past the spikes. Sadly, when I get to a certain point, I can’t jump far enough to the other box. I have tried changing to the other color so I can get to a box that is closer, but when I switch, the box underneath me disappears. I’ve tried moving while switching colors, however, it won’t allow me. I’ve been trying to do the level for a while and instead of being calm, I am getting upset and flustered. This game has so much potential and if the developers can solve these inconveniences, I think the game would be AMAZING!
A very unique and beautiful game— with a few minor issues. First, the game’s strong suits: beautiful design, well-thought out puzzles that provide a decent challenge, very atmospheric, brilliant and unique game mechanics, and lovely story so far. Where the game falls flat, however, is the controls. The color shift button and jump button are too close to one another and it’s very easy to accidentally shift the color because of this. This makes some of the later puzzles that require well-timed jumps and color control extremely difficult. An improvement on these controls would make the game just about perfect.
Also it makes me so sad people are complaining the full game costs money. The demo is very well done and provides a surprisingly long experience that’s fairly representative of the rest of the game. It’s well worth the $5 if you enjoy the beginning, and I would much rather know if I like a game BEFORE I spend money on it than after I’ve already purchased it.
Note: I purchased the full version of the game, but have not completed the last few levels yet.
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- Cooking and Publishing SL
- 416.8 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Age Rating
- © Fiddlesticks
- In-App Purchases
- Hue Complete Version $4.99