"There are times during the game where it feels truly great"
- Touch Arcade

"It's an entertaining, thoughtfully put together game of cat, mouse, architect, adventurer, and all manner of other roles"
- Pocket Gamer

"It’s challenging, colorful, and built perfectly for a mobile game"
- Gamezebo

In this innovative puzzle RPG, build a path of tiles to escape each successive cycle of your dreamscape. A cycle gets more dangerous the longer you stay, so plan your route carefully, and make the most of the challenges and opportunities you meet along the way.

Place tiles to boost your attack and defence, defeat enemies to level up your character, and upgrade the right perks to stay safe as your enemies grow stronger. Take a detour off the direct pathway to discover the items that may give you an edge, but watch out for the powerful special enemies that grow more frequent as you near the exit - if left untended, their unique abilities will quickly spell your doom.

- 25+ upgradeable perks augment and focus your strategy
- 150+ items to collect and boost your stats
- 110+ special enemies to encounter and overcome
- 80+ one-off events to choose from for a temporary boost
- 50 achievements to earn
- Unlock more enemies, events and cosmetics over multiple playthroughs

What’s New

Version 1.0.3

- Added 50 achievements

Ratings and Reviews

4.3 out of 5
20 Ratings

20 Ratings

lostproductivity ,

ZZZ - or, brilliant boredom

For what it does, this odd game is great: it throws together a slew of symbolic creatures, events and gear, and makes you place an increasingly hostile hand of tiles down to get to an exit.

However, the Nemesis is the ugliest, indiest graphic placeholder asset I've seen for an adversary. At least use a cool shapeshifting monster face that gets increasingly hostile as it levels up, with its level as a small Roman numeral near it. Nobody past Sesame Street age gives a crap about being chased by the number 3. Well, some slow Electric Company types, but you'll always have those.

I may not have unlocked a problem-solving event after a few hours, but there should also be an increasing base percentage of providing a fitting tile each time you get stuck. Stalling is random to the point of ugly. Maybe it's a neat risk-to-reward mechanic for bending your path backwards, but it really is a showstopper in a game that is so slow to start with. If you're an accountant with a big manga collection, knock yourself out, but if you have to reset three times in three seconds like Angry Birds, move on.

AlexanderYoungblood ,

Great core with a few things that hold it back

I don't write reviews much but this developer has earned it.

I have played DungeonRaid for probably hundreds of hours definitely more than any other mobile game so when I saw Alex had a new game out I jumped on it.

I have played IKHTD for a few months here and there. It's definitely addicting but it's not quite as satisfying. It does not feel like you have nearly enough agency over your fate due to there being such a wide variety of abilities but only being offered a few. This wasn't a problem with DR since leveling up was much faster and more frequent. I keep wanting to try a *build* only to be given what feels useless abilities over and over. When I do finally get the abilities I want normal the difficulty ramps up so quickly I don't get to enjoy it.

I think the game could of been improved by having equal loss of attack and defense. Losing half of your defense every time causes me to treat defense very oddly and not invest in it much. I also think that picking up hearts should count towards events even if your health is full.

IKHTD is worth picking up but if you are here because of DR don't expect quite as satisfying experience. Great job Alex I'll be watching what you do next.

Uli Troyo ,

Do yourself a favor and play this.

Here's a little background on this game: six years ago, some guy made the best game for iOS that you never heard about. That game had only one update, and then the developer disappeared. No matter how many people clamored for another update or for a sequel, the dev was nowhere to be found. And then, half a decade later, he suddenly drops this game into the AppStore. And you have to play it. It's an atmospheric, psychological tile-placing puzzle game with RPG elements. Does that sound weird? It better! You've never played anything like it, and it's great. When you get started, don't initially concern yourself with strategy. Just place tiles toward the level's exit, one tile after another. Only make detours to put down your purple tiles, and if you level up, get the Event power, as it's the most useful. The strategy will show itself as you try to advance. The deeper you go into the dream, the harder it gets to stay inside of it.


Alex Kuptsov
69.1 MB

Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 9+ for the following:
Infrequent/Mild Mature/Suggestive Themes
© 2016 Alex Kuptsov


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