Evil stirs beneath the Spine of the World.

Journey deep into Icewind Dale, a harsh and unforgiving territory settled only by the hardiest folk. Battle the cunning, ferocious beasts that survive among the snow-shrouded peaks, and confront an evil that schemes to wreak destruction upon the world.

Originally released in 2000, Icewind Dale is a Dungeons & Dragons tactical isometric roleplaying game set in the legendary Forgotten Realms. Icewind Dale: Enhanced Edition contains the original 60-hour adventure, as well as the Heart of Winter and Trials of the Luremaster expansions and a host of new features:

Quest content cut from the original game, now finished and restored.
Dozens of new spells and items, including new magic armor and weapons.
Over 30 new kits and classes to create the perfect adventuring party.
Cooperative, cross-platform multiplayer.
An all-new interface, including the new Quickloot bar.
Countless bug fixes and improvements to the original game.

What’s New

Version 2.5.17

The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance.
If a party member is dead the game should not crash after captive villagers leave.
In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
In multiplayer, games should not crash while on the arbitration screen.
It should be possible to sell a quantity greater than one of rings or similar equipment from a container.
The iOS Export Character UI should use the Icewind Dale Character Extension.
In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang.
You should not be able to dual-class if the requirements are not met.
Restoring the Elven Shrine quest should show as a completed quest when finished.
Result of single combat with Presio should not be said by party leader.
Color choices sliders should not lag when dragged.
In iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session.
The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name.

New Priest of Tempus dialogue should not play in English for languages with localized audio.
In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text.
Italian voiceover should not be missing for Heart of Winter player soundsets.
Turkish text should not be different if the party leader is female.

Find out more on the Beamdog blog:

Ratings and Reviews

4.7 out of 5
24 Ratings

24 Ratings

Taylor3006 ,

Great Game!

If you like Baldur’s Gate you definately will enjoy this game. The story can be annoying at times, movement on some of the maps can be as well but overall a fun game to play. Well worth your time and money.

I like RPGs ,

A classic infinity engine AD&D game.

Old game, came out in 2001 or 2002, but a classic built with the infinity engine. This game is similar to Baulder’s Gate. Baulder’s Gate was such a hit Baulder’s Gate II and the two Icewind Dale game were made to capitalize on the concept and feel. Solid 2000 era game.

the_good_bad_and_ugly ,

Another great Dungeons & Dragons from Forgotten Realms

These RT RPG by Forgotten Realms, D&D games, have a deep flavor distinct from JRPG that simply should not be missed!

You can't compare Forgotton Realms games to any $1 rpg: they’re just way bigger than than, on a whole different 2d plane of existence.

These games are a realtime simulation of the Dungeon and Dragons Role Playing Games: 2D art scenes hand made with great care (immense world size for 2d), interesting characters, sound effects, music, and voice actors. The reason for getting IWD RPG is that it's crafted to emerse you into it's world. There were many many D&D style games made for PC but BD/IWD were simply done to a level no one else had done - or maybe still have done. (ok Ultima VIII was great - but is just way older). IWD/BD are turn based or realtime - settings vary this on a slider; they are “realtime strategy, not arcade”, when battling. There is an IWD II (2002, newer than BD II) but not for iMac (yet?)

Icewind Dale is a twin of Baldur’s Gate II; both made from BD I. All three are good and no point in putting one above the other. I’ve played several hours and am no where near the end of the first story, very happy with it. I had BD I and II long ago - they do not get old, new stories and situations stay fresh. IWD is a full D&D style game - the japanese rpg (playstation rpg) just are not and not realtime, though the min. age for playing is a little higher because of that.

These RT RPG by Forgotten Realms, D&D games, have a deep flavor distinct from JRPG that simply should not be missed.


Overhaul Games Inc.
2.7 GB

OS X 10.8 or later, 64-bit processor



Age Rating
Rated 12+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Realistic Violence
Infrequent/Mild Profanity or Crude Humor
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
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