Atomine is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of STUXNET, the first weapon ever created in the form of computer virus.

In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.

Fast and Fun
Atomine is fast. There are a lot of enemies and you have to kill all of them to complete the levels. But don't worry, you have infinite ammo and a (great) modular weapon system.

Weapon System
In Atomine the player can modify his weapon using special modules that can be find in the game. The modules have effect to specific parts of the weapons: type of bullet, number of bullets, rate of fire and other mutators.

Procedural Generated / Roguelite
During a run, the system can detect the intrusion and modify the game, so player must act quickly!
If the player fails to hijack the counter hacking maneuver, the challenge will become really tough.

Boss Battle
There are not only "small" enemies. Atomine must also defeat big and powerful bosses.

In 2011, Sergey Ulasen, discovered STUXNET, a malicious computer worm, initially spreaded via Microsoft Windows, and targeted Siemens industrial control systems, defined as a sleeping threat, waiting for a trigger to start its activation. STUXNET is the first discovered malware that spies on and subverts industrial systems, and the first to include a programmable logic controller (PLC) rootkit. The worm has been founded infecting especially nuclear power plants and oil drilling systems.

Atomine, like STUXNET, is a virus who needs to get stronger in order to reach and eventually infect and compile itself into the target source code. The electronic voice in the background and many element on screen, tell to the player what's the target of the run.

- Unique Weapon System: The player can program his/her own Weapon that better fits the personal gameplay style.
- Every run is different and procedurally generated.
- Tons of unlockable items, enemies, bosses and more.

What’s New

Version 3.0.0

iPhone X Fully supported now!
Bug and crash fix

Ratings and Reviews

3.6 out of 5
7 Ratings

7 Ratings

Ghastly13 ,

Pretty decent

It’s not bad but the glitching” when you get hit really annoys me it almost causes me to have a seizure, no joke

Developer Response ,

Hi Ghastly13! You can remove the effect from the settings :)

Jingle bell Jaybird ,

Get good rookies!

I love this game! It’s unforgiving, it’s minimalistic style mixed with its sharp graphics, and it has no room for casual play! You either play to win, or you don’t play my friend! 10/10, would buy again, got anything else for me developers?

Lordshadowz ,

Why 5 Stars?

I really like this game. It's a rogue-like twin stick shooter. What makes it unique is it's art style as well as its premise and backstory. The gameplay is also pretty awesome because you DO permanently unlock modules that will randomly spawn as you play and every game is procedurally generated so no two games are the exact same. The developers are very active on the Touch Arcade forums and will immediately respond to questions or feedback and have incorporated changes based on such discussions. The game is a FULLY PREMIUM EXPERIENCE and we should support active devs that go this route of pay model. It's definitely a fun game and has that one more time feel to it. Thanks devs for a great game! The artwork is pretty awesome!!

Developer Response ,

You are a gentleman XD


Broken Arms Games Pty Ltd
156.9 MB

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, French, German, Italian, Japanese, Korean, Russian, Simplified Chinese

Age Rating
Rated 9+ for the following:
Infrequent/Mild Mature/Suggestive Themes
© Broken Arms Games Pty Ltd


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