Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dire future.
As the overwhelming despair of this new world surrounds you, how will you survive? Your approach to the countless moral choices you’ll be faced with on a daily basis, could be the difference between the lives of your family or their unfortunate end. Resources are scarce though, with barely enough to cling desperately to life for another day you’re already faced with a monumental choice. Who will you send to venture out into the vast unforgiving wasteland? Whilst exploration is a traumatic experience, the weapons you can craft from resources could tip the scales of life or death in your favour. Assaults from feral beasts and roaming factions are endlessly closing in, imminent and deadly risks surround you.
‘Violence is never the answer’… Maybe you once believed that, but combat may now be your only option for survival. As you and your family grow and progress, so do their skills, attributes and weaknesses. Ensure that they’re well equipped as you strategize, securing victory against those who threaten the survival of your family in tense turn based combat.
Ratings and ReviewsSee All
Imagine Fallout Shelter without the micro-transactions
If you acknowledged Fallout Shelter was an absurd cash grab with micro-transactions and artificially bloated wait times, Sheltered is the game you actually wanted.
Its super fun, with a high learning curve.
Things that could make the game better:
-Have a mechanism for quickly setting the number for how many items you want to move from one menu box to another. When it gets to high-volume trades, moving 50 items one-by-one gets irritating.
-Add an automatic maintenance bot. Once you have all the tools and 5+ shelter inhabitants, the fear of something breaking down are more of an inconvenience than an actual threat to the shelter. At that stage, it makes sense to offload the responsibility to a bot, so the player can concentrate on missions.
-Add a higher-stakes plot that the player can engage in once they’re locked and loaded with the best stuff. The current “Yay! You can start over!” is kind of lame.
-Force the player to take the offensive once the defensive measures are adequate for steamrolling would-be raiders.
-I got the impression from some of the character designs that people and creatures were mutating over time... which would be totally awesome if that was actually the case.
Buggy, but massively addictive
I have effortlessly put over 40 hours into this game, with less friction than many big RPG titles. The gameplay is addictive and has such a huge variety of things to do, it just clicks perfectly with me. It’s very buggy, but no major catastrophes happened. There were more than a few hilarious surprises in store for me. Let’s just say, be sure your new recruits get out of the vault every once in a while! You don’t want them to get too stir crazy.
I will say that once you get pretty stabilized and into a rhythm the game starts to get a bit tedious, because truly there is no ultimate goal other than to survive as long as you can. Once you get past day 200 or 250 you’ll probably get bored, but it takes quite a while to get to that point and I think the cost of this game is more than worth the many hours of entertainment it provides.
The only caution I would give is that it can be pretty difficult at the beginning to get your shelter established. Be sure to focus on collecting water as much as you can in the beginning, and realize that you need to be pretty much constantly sending people out to gather supplies at the start. There are many excellent guides online to help you out if need be. Have fun!
I like the aspect of balancing water consumption, food regulation, as well as keeping machines functioning and upgrading them. It is however rather difficult to completely understand all of the aspects such as the purpose of some items as well as how certain stats such as charisma affect the game (although it is fairly obvious). You have to make decisions on what to take and what to leave, make the most out of a gas mask and keep each person happy. You may need to watch a video or two, maybe read a guide to an item you don’t get. Additionally, reading each item for an idea instead of having a tutorial to outline the basics is difficult. Otherwise, the game is very solid and is comparable to this war of mine or fallout shelter.
- Team17 Software, Limited
- 421.3 MB
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Italian, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Mature/Suggestive Themes
- © Team17 Digital Ltd
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.