"Missile Command meets Solitaire...only with more doomlasers, death, and explosions."

MISSILE CARDS is an intense solitaire-style turn-based defense card game loosely inspired by the retro Atari classic Missile Command. Arm your defenses and blast away flaming death orbs, nuclear warheads, and other hazards hurtling down from space. Unlock new bases, upgrade your arsenal, complete missions, and challenge your card skills against increasingly brutal decks in this highly replayable solo strategy card game.


-Avoid annihilation through strategic card play and pressure cooker defense card deployment - every choice could be life or death!

-5 challenging bases/decks full of unique hazards, defenses, special gameplay and challenging missions.

-Deploy missiles, lasers, cannons, shields, repair drones, orbital death rays, and much more!

-Unlock special cards to modify your deck and improve your chances of survival!

-Earn XP and upgrade your bases with special abilities and enhanced defenses!

-Fast to learn, highly replayable solo card game action!


-Delicious punishment: This game is hard. Yes, that's intentional.


- TouchArcade Game of the Week!
- Praise from Pocketgamer's "App Army"
4/5 - 148Apps
4/5 - Gamezebo

“Missile Cards is a turn-based card game that mixes the defend-your-base action of the classic Atari game Missile Command with the solitaire-style tactics of Card Crawl. The result ends up being the perfect storm: a game that is simple to play yet hard to quit.”
- Stately Play

“Strategizing is fun: it's satisfying to plan the use of your cards carefully and a relief when a risky gambit pays off....[Missile Cards] has a a nice retro feel: attractive yet simple graphics with a catchy chiptune soundtrack.”
- PC Gamer

“Pure solo card battling bliss–and I love it...This is a really entertaining game. The difficulty, graphics, and strategy are all things that will keep me coming back to this game for quite some time.”
- Bag O Games

Ratings and Reviews

4.4 out of 5
63 Ratings

63 Ratings

hlprmnky ,

Fun, challenging, cute game!

Missile Cards is super fun! The premise is simple; you have to prevent hazards (giant space rocks, mostly) from destroying your space station by zapping them with lasers or missiles. The tricky bit is that both the hazards and the tools you are given to dispatch them come out of the same deck of "cards"; you can only see four of them at a time, and after a hazard is played, you only have five turns to handle it before it slams into your base, possibly ending the game (or maybe just ending Dome 2's chances of winning the annual botanical garden competition).

Missile cards does a really great job of creating strategic tension without swamping the player with a cacophony of inputs and decisions. You have to make choices - hard ones - ("Sorry, Dome 2...") but the mechanics of the game give you time to consider them and come up with clever answers if you're able.

I recommend this game without reservation to anyone who likes tabletop games, puzzles, or imagining that you're the grizzled administrator of a maybe-possibly-not-entirely-doomed space habitat making the tough calls.

trojmor ,

Slow grind

Unfortunately this game, while it has a decent look and feel, and an interesting theme , starts off much too slowly. Perhaps it gets more interesting later but the first level , which you have to go through at least a few times to complete the mission goals to pass it, is a slow and very boring grind. Most player actions there are just clicking "skip turn", waiting for something to happen.

Pace & action doesn't really pick up by level 3 . Game could really use instruction or at least info - what's the difference between missiles and the regular guns? Just the "no missiles" goal?
Weird that you score highest when the comers are closest to your base... irl it would be the other way around ? Ok it's just a game but that set up adds to the waiting / skip yet another turn chore aspect of the game if you want to maximize your score

Devilchaser ,

Perfect retro style, gameplay a bit 2 simple

Seeing the video, and initially playing the game brought me back to the 80s and 90s and my Commodore 64. The developer has captured that theme perfectly. But after playing the game for a while it feels like it is too simple.

You are very much a victim to the luck of the draw, and have very few choices as the action heats up. Games that rely heavily on randomness such as RNG or card decks need to give the player room to plan and maneuver. This game doesn't do that, and it is also quite unforgiving. So it makes gameplay a bit frustrating and disappointing for me. If the developer could add a stronger strategy component I would be comfortable giving it five stars.


Nathan Meunier
75.4 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Cartoon or Fantasy Violence


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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