Be brave and enter the Death Hall, where a monstrous blob will be hot on your heels as you escape its abysmal lair.
PURE PLATFORMING ACTION
Running and jumping is a joy when the controls are great, and Death Hall has great controls! Enjoy super-carefully tuned gameplay that makes every step, every collision and every decision responsive and fun.
** Touch Arcade Game of the Week **
** Pocket Gamer Gold Rating **
SPECIAL ITEMS FOR YOUR JOURNEY
Collect the souls of dead critters to buy useful items from a cloaked merchant...
REACH THE END, DISCOVER THE TRUTH
Will you escape the Death Hall in one piece? If you make it past 3 stages of treachery, you will be rewarded with an intense boss battle and a satisfying, mysterious conclusion.
Interesting score system where you can multiply your final score by running with skill, taking minimal damage, and never slowing down.
Enter the mind of an animator who has gone slightly mad, with beastly creatures and death-traps all lovingly crafted to spell your doom.
PLAY YOUR WAY
* Portrait and Landscape mode.
* Left hand / right hand controls option.
* Gesture controls option.
* MFi controller support.
Music by Gareth Wiecko.
Thanks for playing Death Hall!
Some bug fixes in this update:
- Stage 2 audio bug.
- Mini-game retry crash.
- Wrath mode bug where it wouldn’t turn off in some situations.
Ratings and ReviewsSee All
Amazing game, but...
I absolutely love this game. I played it for a week straight when I first got it. I was obsessed with perfecting each level and learning the flow of the game. I love the games that require skill and practice in order to succeed. However...
The game must have went through some recent updates or something. I’m not sure exactly what happened, but suddenly the controls for this game got thrown out of the window. The move buttons are fine, but the jump button is where the problem arises. For some reason the jump button got sticky. The jumps that were crisp and decisive now felt delayed and the character went to the wrong heights. It felt like I was playing a broken game entirely.
Within one day of playing i completely lost my enjoyment because of one glitch.
I would greatly appreciate if this could be looked into. (And no it’s not my fat thumbs)
Fun but could use some tweaks
It’s a fun game but I would love to see a horizontal option. Also the game wants to be played fast paced but when you jump on an enemy you don’t instantly collect the stuff they drop. Instead you have to wait for them to bounce once which takes away the momentum. Please allow us to collect the “gems” or whatever it is that they drop the 1st time your player touches them after jumping on their heads. Please 🙏
2nd Review: Never has a developer of a game been so helpful and so fast to fix a “problem” I had with the game. The first time I played it the gems would pass through you after jumping on an enemy. I felt that this took away from the momentum. To my surprise he fixed the issue the next day AND added landscape mode. Amazing job dev! Thanks for being so helpful! The game feels much more fluid now that you can keep moving 🙏😊
Developer Response ,
Thank you for leaving feedback. The new update is available (v1.1.10) which now supports landscape mode. I also made enemy drops collectable immediately after they spawn. I hope this makes the game more enjoyable. Have a great day :)
Controls are weird on iPhone xr
For the tap control, the buttons are too far the sides of the screen, and are too small. But I simply can't get used to the gesture control. Would love to see a tap control scheme with customizable button location and size, or an option to at least use the whole right area as jump button in tap mode.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Tom Janson
- 44.8 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence
- © 2019 Thomas Janson
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