Explore endless dungeons, discover monsters and beat them all in a game of 21. Collect weapons, defenses and the carcasses of your enemies while playing a fresh and interesting take on Blackjack.
RogueJack is a blend of old school adventuring that utilizes Blackjack (or 21) as its battle system. As you level your character, new rules come into play—like multiple cards to choose from and chances those cards will will be face up or face down.
Each monster in the dungeon has its own play style, when they hit, when they stop and if they keep their hole card hidden. Also, rogues will discover endless combinations of items, buffs, skills and attributes that will play out in unique and interesting ways.
Brought to you by Ponywolf, the studio behind the Apple Game of the Day, Knights of the Card Table. This game is easy to learn, hard to master and has countless hours of old school dungeoning in your pocket.
21st Update-a-versary!!! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support Added
"Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
HOTFIX for possible lock on End Game
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug
Ratings and ReviewsSee All
Bite Sized Fun
Right away I’d like to commend the dev for resisting the temptation to shove this game full of micro transactions and ads. As far as I can tell, no micros and pretty uninvasive ads are present and it’s refreshing as a nice glass of lemonade. The ads act as a continue or special chest opening - both of which are optional.
With that done, the game is a rogue-lite dungeon crawler with the game’s driving mechanic being fighting monsters with Blackjack. The premise is simple and fun and has some nice challenge/ability variants to keep things interesting.
While it’s not the deepest game ever, it’s fun for short bursts while you’re waiting or using the bathroom or whatever. I’ll probably purchase the ad-free version soon to support the dev and their user-friendly practices
Developer Response ,
Glad you noticed the ads (or lack there of.) We want people to be happy to buy the game not forced to buy the game.
Fun but barebones
Really neat concept for a roguelike. I’ve had minimal glitches and the controls feel functional and simple. The blackjack mechanic is interesting and a neat spin on combat. The biggest issue I have is there’s not to much variety. There seems to be only 15 or so items, around the same amount of enemies, and rather than a class system or a skill tree (which would have been really neat for this game) there’s a linear xp based upgrade system. The only real form of combat manipulation is doing more damage and viewing your cards before you draw them. It’s fun for a couple hours but begins to feel tedious afterwards due to the lack of variety. I’d suggest simply adding more items and reworking status effects and making new combat effecting mechanics, as the status effects don’t feel vary powerful at all and taking more damage usually feels universally better. Runs are sort of samey at the moment, leading to limited replayability which is a huge selling point of rougelikes and would lend itself well to a game like this. Still though, fun game and good time waster.
A good start, but needs work.
On concept, this game is fresh and new. A fun exploring RPG, captivating retro graphics, and blackjack combat for fans of the classic casino game. In action, it’s a little frustrating. It seems far too often where a simple enemy just manages to get the perfect draw over and over and there’s too many instances where the same enemy takes you out entirely. Repeating a game on Floor 2 three times in a row because a generic rat that doesn’t hit gets 20 twice and a blackjack seems too forced, as if the game is intentionally making sure you die at that point. The draws need to be much more randomized so this doesn’t happen. Also, Meditation seems largely broken as a 50% chance of cards being shown translates for me at around 10%, most hands I get both cards are down. Lastly, there could be more variety on available items to use, but this issue isn’t nearly as prominent as the first two mentioned. Get those adjusted a bit to make it all a little more realistic and you have a gem on your hands here.
Developer Response ,
Thanks for the feedback! We’ve done 15 updates to the game since launch and we think we’re constantly improving and have no plans on stopping.
You’ll have to take our word for it, we don’t fudge the random numbers—a bad streak is a bad streak. As you unlock the classes you’ll get more visibility into your hit cards and more opportunities to put together streaks which are key to leveling up.
Thanks again for caring enough to review!
- Ponywolf, LLC
- 20.5 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Chinese, Hungarian, Indonesian, Russian, Spanish
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2020 Ponywolf, LLC
- In-App Purchases
- Remove Ads $1.99
With Family Sharing set up, up to six family members can use this app.