- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas and other stroke parameters can be customized.
Apple Pencil is supported as well, you can also customized how it interacts with the tool radius and intensity.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, you can upload your HDRI environment.
You can always switch to matcap for a more standard shading for sculpting purposes.
Save and open OBJ and GLTF files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
ios: fix crash (permission) when exporting image on iOS ("save in image")
ios: should be able to import hdr format as environment
ios: expose App folder visibility again
ios: smart keyboard improvements
ios: pencil double tap (experimental)
ios: make edge button more responsive
ios: triple-tap for redo works a bit better
gizmo: edit custom pivot
gizmo: can be used with multiple objects
gizmo: improve gizmo UX (add "camera view" translation and make is easier to interact with)
mask: toggle visibility
mask: "split" and "extract" features now retain layers and painting
mask: "split" and "extract" have now more option ("fill hole" vs "extract thickness" vs "none")
mask: fix crash when using any of the mask buttons with no selection
files: fix STL export
files: obj import is more robust
files: STL/OBJ now correctly export the final layered-composited colors
files: reduces crash when exporting and importing by reducing temporary memory footprint
files: GLB now export PBR in more friendly way, so that it can be more easily used in other 3d softwares like Blender
files: fix triplanar export/import
files: background image and matcaps are now correctly loaded/saved (the texture itself is not embedded though)
interface: toolbox UI customization (auto-hide + column count)
tools: stamp and inflate were broken with dynamic topology
tools: add "Split" tool, similar to "Trim" but produces two meshes instead one mesh
scene: add "close holes" and "separate unconnected part"
shading: painting can now be hidden
history: fix undo/redo with triplanar
misc: hole filling is improved (face direction was sometimes flipped)
misc: add an option to allow non-recognized stylus pressure (finger, etc)
Ratings and ReviewsSee All
The app I've been looking for
Before now I've struggled to find a sculpting app that I enjoy using, but after using this one for a couple of hours I'm glad to say that that's changed.
The UI is simple and intuitive, especially if you're at all familiar with desktop sculpting applications. I never spent more than a minute figuring out how to do anything I wanted to, and usually the tool or option I was looking for was either right in front of me or a tap away.
Even more important than that, the sculpting simply feels good. It's quick and responsive. All the basic brushes you might expect are present, and at least for me they cover 99% of my needs. I have yet to dive into the brush options, but they seem quite in depth.
I obviously have not fully explored the limits of the app, but I know that I'm going to spend some time with it over the next couple of weeks and figure out how best to use it. I can easily see myself using this app for basic work to export and finish in Zbrush.
Okay... 20 stars.
The mad lad behind Nomad fulfilled one of my long time dreams of being able to work just as well as I do on my computer but on the go.
I can use a stylus with my IPHONE and it will recognize pressure FROM 3D TOUCH?! What a BLESSING! Sir, you have no idea just how amazing you are.
I really appreciate the wonderful reply you gave my review the last time and even more that you actually implemented that 3D Touch pressure sensitivity! I think Nomad (for non ipad users) just became like, easily twice as good. If not even more.
I’m loving it!!
Ps: did I mention I’ve had meshes of 6-7 million polys on Nomad on my iPhone XS Max? It wouldn’t let me save without crashing at that point but maybe at around 5 I still will be able to. Still, forger won’t let me go past 1.5 millions on a phone, which is ridiculous and really simply not enough to get the job done. It’s also worth mentioning this happened to me on Nomad’s previous update. So perhaps it has been fixed on this one.
Nomad is just simply a beast. It is such a beast that I’ve decided I am going to buy an iPad Pro just cause music production and sculpting on iOS have become around 100 times more enjoyable than their PC-based counter parts.
Thank you sir, you are a legend 🙏🏻
Developer Response ,
Congratulation for the longest review :)
* Touch 3d
For now I only use pressure if it's coming from a recognized stylus.
I'll add an option to allow other type of pressure, hopefully it should work.
I can't guarantee it because I don't own any 3d touch device though.
* Camera speed
I'll increase the slider a bit (5).
For easier navigation, don't forget you can reset the camera by double tapping on the background (or using shortcuts on the bottom bar).
Unfortunately, I can't do magic because the auto-save occurs when you move the app to background.
But iOS only allocate a limited amount of time to this task... and since sculpting files are usually big, it'll likely to fail on iphone.
The only solution is to autosave *while the app is opened* but it can disrupt the working workflow.
* Access folder
Yes, it will appear again, it was a mistake.
However I'm still not sure if it's a good idea to create folder in it.
Nomad might delete some folder/files, for example:
- tmp/ folder at the root is deleted regularly
- if you drop an .obj file in the projects folder, the obj will be transform to a Nomad project (glb.lz4) file and the obj will be deleted
- same for envs/matcaps, the original file is usually deleted after the conversion
Thanks for the feedbacks!
The Dynamesh + Voxel Ramesher makes it worth every cent and then some.
Honestly these two features make this zbrush level. I myself have been using forger before this app but Nomad’s simple interface, the ability to remesh at the click of a button and the fact Dynamesh can be switched on and off per tool makes this the most powerful 3D design tool for the iPad in my opinion. Base meshes are a breeze because of these features. Sculpts can be made from scratch as long as the Dynamesh and voxel Remesh are used correctly. This tool is of the same caliber as something like uMake yet it’s a one time purchase. Also the developers are abundant with updates and bug fixes. If you are looking for an industry level sculpting tool on the go Nomad is all you need.
- Stephane Ginier
- 41.1 MB
- Graphics & Design
Requires iOS 9.1 or later. Compatible with iPhone 5S, iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone SE (1st generation), iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone SE (2nd generation), iPad Air, iPad Air Wi‑Fi + Cellular, iPad mini 2, iPad mini 2 Wi‑Fi + Cellular, iPad Air 2, iPad Air 2 Wi‑Fi + Cellular, iPad mini 3, iPad mini 3 Wi‑Fi + Cellular, iPad mini 4, iPad mini 4 Wi‑Fi + Cellular, iPad Pro (12.9‑inch), iPad Pro (12.9‑inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7‑inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5‑inch) Wi‑Fi + Cellular, iPad (6th generation), iPad (6th generation) Wi‑Fi + Cellular, iPad Pro (11‑inch), iPad Pro (11‑inch) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (3rd generation), iPad Pro (12.9‑inch) (3rd generation) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi‑Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi‑Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi‑Fi + Cellular, iPad Pro (11‑inch) (2nd generation), iPad Pro (11‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (4th generation), iPad Pro (12.9‑inch) (4th generation) Wi‑Fi + Cellular, iPad Air (4th generation), iPad Air (4th generation) Wi‑Fi + Cellular, iPad (8th generation), iPad (8th generation) Wi‑Fi + Cellular, iPod touch (6th generation), and iPod touch (7th generation).
- Age Rating
- © 2020 Stéphane GINIER
With Family Sharing set up, up to six family members can use this app.