- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster
material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)
texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)
dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles
stroke: fix offset issue
stroke: add small falloff preview
symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry
decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
Ratings and Reviews
Overall Amazing and intuitive, but lacks a few key features.
Let me start with the positives. This software has so many capabilities that other similar softwares don’t. It is easy to work with, very customizable, and produces great quality renders at high numbers of faces. Easily the best software out there for the IPad Pro. One minor issue is that the software lacks the ability to more finely control the topology of models. Often i will find formations of quads that are unnecessary, or that meet in weird ways and create visible seams on my models upon smoothing. However, using dynamic topology is an easy workaround if the character you’re sculpting doesn’t need to be animated.
Materials could also use more customization options, and UVs would also be nice, but the main issue i have with this software is how much battery it drains. It drains battery so fast that even when plugged into the wall, the charging cannot keep up with the power demands.
Overall an amazing software (nearly on par with some professional sculpting softwares ive worked with before) but is not very optimized in terms of power usage.
Incredible. Auto-save could be better.
Really well done. I find it much more approachable than ZBrush when I tried it way back when. This app is quite powerful with what it can do, and isn’t a massive overload of complexity. Only one thing that bothers me is when dealing with primitives, before ‘validate’ (strange word to use but ok), my tendency is to try to scroll the toolbar on the right vertically as I would scroll the usual modeling toolbar. Unfortunately this drags & rearranges the tools without any long press/jiggle or anything. I’d prefer long press to rearrange as is pretty standard UI design practice (and as is also the case for entries the Scene panel in Nomad).
Update: auto-save should just happen silently without a popup by default. Save a recoverable file that can be reloaded on launch if a crash was detected, like how MS Excel might do it, for example. If a crash was detected, prompt the user, explain that the app didn’t close properly; show a preview of the last auto-save and ask if they want to reload it. Unfortunately one of my kids was getting into Nomad, but found auto-save annoying & disabled it (not knowing you could just silence the popup), and lost her work due to a crash… so now she “hates” it. Ugh.
Traveling artists dream come true
I held off on writing a review for awhile. Wanted to get the full experience of Nomad Sculpt. I’ve worked with Zbrush before so I came in with some sculpting experience. I have to say, I am in awe of this app. The power this program has to exist on an IPad is insane. I don’t get to sit down and work a lot, so I’m a big fan of procreate and the likes. This app is exactly what I’ve been dreaming of. Now of course there are it’s bugs and glitches and sometimes it’ll crash. But it’s running on an iPad, and that is a truly impressive feat. I work zbrush on my custom built computer, and after an hour it sounds like its going to take off. I can work hours on this app and the only thing stopping me is the iPad battery life. The app is gigantic, and needs a fair amount of storage but honestly, not as much as I thought for an app this powerful. If you’re a experienced sculptor or just wanting to start out, spend the money. Seriously, it’s worth it. I am excited to see how Nomad grows in the next few months. Seriously impressive, I cannot rave enough.
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- 110.6 MB
- Graphics & Design
- Requires iOS 14.0 or later.
- Requires iPadOS 14.0 or later.
- iPod touch
- Requires iOS 14.0 or later.
English, French, German, Hindi, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish
- Age Rating
- © 2022 Hexanomad
Up to six family members can use this app with Family Sharing enabled.