Screenshots

Description

* "Best Casual Game" award from AppStoreApps.com
* 1st on iLounge's "100 Best Apps and Games"
* Gold Award from PocketGamer
* Slide To Play's "Must Have" award
* One of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008"
* Interactive Achievement Award finalist for "Cellular Game of the Year"


Released on the very first day of the AppStore in July 2008, TRISM's legacy is one of rags-to-riches success. Created by indie developer Steve Demeter, the phenomenal success of TRISM allowed Steve to pursue his dream of game development. Steve's story has inspired developers all over the world, as told on Good Morning America, CNN, BBC, The New York Times, and others. Apple itself filmed a documentary on Steve, and presented it at the start of the iOS 3.0 keynote in Cupertino.


FEATURES:
- 5 game modes, including Classic, Timed, and Puzzle
- 22 achievements to collect
- Auto-save when interrupted by a phone call
- Colorblind mode


"Could Trism Make iPhone Gaming Fun?" - KOTAKU

What’s New

Version 1.57

- strip alignment bugfix (iPad)

Ratings and Reviews

4.5 out of 5
163 Ratings

163 Ratings

Sharedsky ,

Awesome game

I love this game. No ads, no currency, just the game. I play almost everyday without having to turn off my wifi.

There are a few minor problems that can all be spotted by playing the game for 10 minutes (only like 3 problems) and those problems are easy fixes. Sometimes the triangles animations are moved out of place while moving rows. The numbers on bomb triangles will move way off. I forget the other thing, but now I have a suggestion to improve the game. The tilting feature is nice, but I think it should be automatic, but not make 3 or more triangles touch each other which would detonate a bomb if there is a bomb in play. If this is not something that will be done, I suggest that you instead give players an option to swipe the tilt icon to the direction that you would like the triangles to fall, not just keep track of the devices tilting. I want to be able to play this game without actually moving, like when playing in bed or while watching tv. I shouldn't have to constantly flip my device around just to keep bombs from detonating. Also, having the blinking colors that show the color of a triangles that you can't see is pointless and would be better if it simply stays that color.

Keep up the great work

Drsteele91 ,

Simple to learn, hard to master. Amazing game!

Trism is such a classic. The rules are simple but the gameplay is complex. That’s what makes Trism so great. It’s as simple and fun as bejeweled, but has depth that I haven’t seen in any other games like this.

I first played Trism when it came out 10+ years ago and recently downloaded it again. What a treat it is to go back to a game with fun core gameplay, no ads, and no in game purchases/currency.

I’m pleased that the game still runs on my iPhone XS Max. However time has not treated this game well. It looks very aged. The game won’t run in a resolution native to modern iPhones. The in game menus and alerts are from a different iOS era. Some controls don’t work properly, like the level select scroll list component doesn’t render the text for the selected level. But I’m still giving this game 5 starts because that doesn’t detract from the gameplay.

I tried Trism 2, and it’s a great game in its own right. But it doesn’t have me coming back to it again and again like the first Trism. What I’d rather see is a quality of life update for this Trism instead of a new Trism.

Overall it’s a great game. I recommended it for everybody.

trishfish ,

I’ve had this game since 2008

It’s followed me thru many iPods and iPhones and, idk, I’m still surprised it plays just as well as it ever did. I’ve never tried Trism II and probably never will but this one is just a classic to me. I’m not much for games on my iPhone, it’s really just this one. I like how it doesn’t time you unless you want that, and that it can go on forever and forced you to really analyze the board before making a move when you’re into infinity level so your game can continue.

App Privacy

The developer, Demiforce LLC, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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