New iOS 11 update coming soon! :)
Trainyard has the best user review scores on the entire App Store!
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)
[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (firstname.lastname@example.org)
Proudly made in Canada.
Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
+ Make your own puzzles!
+ Game Center
+ Universal (works on iPad)
+ New puzzles
+ Hundreds of other bug fixes and improvements
Ratings and ReviewsSee All
Simply frustrating, simply wonderful
This game is extremely easy to learn and the initial tracks / puzzles are trivial. It lures you in with this simplicity. Over time as you progress from one city to the next, the puzzles increase in complexity and fun. Oh, a few of the puzzles with frustrate you and you'll put down the game... Just so you know, that is the best thing you can do. With some of the puzzles, the greatest hurdle to overcome is yourself. Stepping back and thinking about it can help more than endlessly laying track to solve the same puzzle. I have set this game down more than once and have also swore at the game (not that it ever responded or got offended). Once the frustration left me and I started to think clearly again, the solution to many of the tracks became clear. For most people, this is not a great game for plowing through all of the puzzles in a single sitting.
I "beat" the game a few minutes ago and was rewarded with more tracks (bonus levels). Between the bonus levels and the user created levels, it will be difficult for most people to run out of new levels to enjoy. I do not have a single legitimate complaint toward this game. I hope to see more tracks added to the game in the future!
tl;dr: Very fun/hard game, in doses.
Awesome Game 👍🏆👍🏆👍🏆👍
Just finished Trainyard Express this evening and although I have another great freebie game I'm playing right now............. I had to go ahead and buy the full version Trainyard!!!! It's not often I find games that get me hooked but this is one 😜that I find hard to put down!!!
I highly recommend it to puzzle lovers and everyone👍🎉🏆!!!!!!!
I am very impressed at how long I can play it without killing my phone battery!! It's very visually pleasing as well as challenging had nice audio effects to go with it!!! I can't say enough great things about this game!!!
Although I just started the full, paid version I'm already loving it and have not had one single problem with it!! I just wanted to mention that after noticing that other posters complained about it freezing etc!!
PI sure hope Matt Rix comes up with another great game to keep us busy after Trainyard.......kudos 👏🏆to you Matt and all who were involved in the creation and development of this fantastic game!!! Thank you for Trainyard❗🎈😉👌
Fantastic game! Too bad APPLE broke it.
APPLE broke Trainyard. APPLE breaking Trainyard is one of the reasons why my new phone is NOT an iPhone. I can still play this fantastic game on my old iPhone’s small screen because I didn’t downgrade to iOS 11 (or 12) on it, but I can’t play this awesome game on my iPad anymore because I foolishly downgraded to iOS 12 (from 10) and APPLE is too incompetent to keep previous apps that ran fine running fine after the foolish owner downgrades to a new version of iOS. This has happened once too many times and I’m unlikely to ever get another APPLE computer of any type.
Still, I hope for a fix to Trainyard to work around APPLE’s incompetence, so I can play this outstanding game on my iPad again.
I absolutely love this game. I have only one complaint that keeps it from being five stars: I HATE the whole "unlocked" meme that somehow got started on iPhone games. If I want to try one of the harder puzzles before solving all of the easier ones, the game shouldn't be stopping me. Right now I'm stuck on two puzzles, the only ones that are unlocked, and the game won't even let me SEE the next one until I solve BOTH of them. This dumb system is common to a lot of iPhone games, so I can't really hold it against this awesome game, but it would sure be a better game (five stars easily) without it.
I decided that's not reason enough to complain, so I upped the rating to the five stars this AWESOME game deserves.
The developer, Matt Rix, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
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