"iPad Game of the Year" - TouchArcade
"iPad Game of the Year" - MetaCritic
Beautiful and surprising, the millions of Goo Balls who live in the World of Goo are curious to explore - but they don't know that they are in a game, or that they are extremely delicious.
This is the FULL award winning game, now on iOS. Drag and drop living, squirming, talking, globs of goo to build structures, bridges, cannonballs, zeppelins, and giant tongues.
Mysterious Levels - Each level is strange and dangerously beautiful, introducing new puzzles, areas, and the creatures that live in them.
World of Goo Balls - Along the way, undiscovered new species of Goo Ball, each with unique abilities, come together to ooze through reluctant tales of discovery, love, conspiracy, beauty, electric power, and the third dimension.
The Sign Painter - Someone is watching you.
World of Goo Corporation - Congratulations! World of Goo Corporation is the Global Leader in Goo and Goo Related Product, including World of Goo Corporation Trademark Brand Soft Drink Beverage and World of Goo Corporation Trademark Brand Facial Exfoliating Lotion. Succulent!
Massive Online Competition - Human players around the world compete in a living leaderboard to build the tallest towers of goo in World of Goo Corporation's mysterious sandbox. World of Goo Corporation is contractually obligated to state that everyone is a winner and is enthusiastic to celebrate everyone's tower building opportunities equally.
Congratulations, and good luck!
Awards and recognition for World of Goo:
* Best Design -Academy of Interactive Arts and Sciences
* Best Downloadable Title -Game Developers Choice Awards
* Best Design -Independent Games Festival
* Technical Excellence -Independent Games Festival
* Best Indie Game -Spike TV Video Game Awards
* Game of the Year -Rock Paper Shotgun
* Game of the Year -GameTunnel
* Wii Game of the Year -IGN
* Best PC Puzzle Game -IGN
* Best Wii Puzzle Game -IGN
* Best Artistic Design Wii -IGN
* Best New IP Wii -IGN
* Most Innovative Design Wii -IGN
* Puzzler of the Year -Golden Joystick Awards
Now with 64 glorious bits! Tweaks and improvements throughout.
Ratings and ReviewsSee All
It starts off as a tremendously tactile puzzle game, with you poking and stretching loveable little goo balls into extravagant shapes. But then? Then it gets weird, in the best possible way. We don’t want to spoil the surprise, so we’ll just say this - World of Goo is charming, surreal and totally brilliant.
I enjoy it
I can’t remember how much I payed for this game, but I thought it was really well made. The levels are difficult, but not impossible and I found that it was worth it. Even though I usually don’t like paying for games like these that have a end and don’t update, this one was fun to complete and I am still trying to get as many slime in as humanly possible on some levels to be able to unlock an achievement called OCD.
I just really wish 2D boys would update the game and add a few more levels, which is why it is a four star and not a five.
The "demo" version is better
I bought World of Goo for iOS because I liked the free demo on the developer's site. After playing the full version for about an hour, I got stuck over and over again because the goo blobs just won't connect with 3 connections no matter how hard I press my finger to the screen. On the "demo" version for free, you can make up to 4 connections with red blobs instead of the icky black ones in this game. Also, the levels are all infuriatingly difficult and are no fun to play. It feels like I am taking a skills test and failing miserably over and over again rather that having fun like in the "demo".
The levels are not creative or playful in any sense. The goo is weaker and can only make 2 connections in this version which is a complete letdown for me after having fun with the "demo" of World of Goo.
Surely, you can skip levels, but I am yet to see a level that I enjoy with the dark and gloomy appearance of every level in every world. The free Adobe Flash version of this game (levels are different) is a lot more fun, but there is no save functionality. I understand that this game was updated to 64-bit to work with iOS 11, but I am having no fun with it even though I enjoy puzzle games like Forest Home and Splitter Critters.
The developer, 2D BOY, has not provided details about its privacy practices and handling of data to Apple.
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