Cult Summoner: RPG Summoning 9+

Auto-Battle of Creature Merges

TPG TECNOLOGIA DA INFORMACAO LTDA

Designed for iPad

    • 3.7 • 61 Ratings
    • Free

Screenshots

Description

Experience the twisted and chilling realm of Cult Summoner, a haunting roguelike autobattler that will send shivers down your spine. Command a legion of eerie creatures in this dark domain as you test your strategic prowess and dominate the harrowing summoners war.

Unite with fellow adventurers in an unprecedented journey, wielding an unstoppable army of grotesque beings and emerging triumphant in the nightmarish summoners war.

Unleash the Ritual of Summoning:
Cult Summoner beckons you into a realm of forbidden rituals, where your ultimate destiny is to become the revered champion of the summoners war.

The secret to triumph lies within the creatures you summon. Witness the macabre fusion of your party as they morph into even more abominable entities. Behold the metamorphosis of your allies as you summon and merge sinister creatures, amplifying their malevolence and resilience.

Once your legion stands assembled, prepare for a bone-chilling battle. In Cult Summoner, combat is a haunting spectacle, driven by your strategic prowess in selecting the most sinister creatures for your party. Through meticulous selection and merging, you can forge an unstoppable force on this eerie battlefield, etching your name as the savior of the summoners war.

Constant evaluation and adjustment of your party are necessary to outshine your competition.

Level Up:
As you progress through the game, accumulate experience points to level up your summon hero skills. Higher levels unlock access to more powerful creatures, facilitating the creation of a formidable party.

Cult Summoner employs a leveling system commonly found in IDLE RPG games, fostering a sense of progression. Leveling up unveils new abilities and skills for your characters, elevating their prowess in battle.

Character Variety:Distinguishing itself from other roguelike autobattler summoning games, Cult Summoner boasts a rich variety of summonable characters. From cute to creepy creatures, there's a monster to suit every summoner's play style and preferences. These creatures are categorized into different elements, each with unique strengths and weaknesses, augmenting the strategic depth of this epic summoners war beyond typical IDLE RPG games.

This Summoning Roguelike Adventure, Cult Summoner, regularly introduces fresh IDLE roguelike characters for summoning and merging, ensuring an ever-evolving experience for players.

The extensive roster of characters available for the summoners war adds depth and replayability. Experiment with diverse party compositions, explore new strategies, and summon your mightiest creatures to forge an epic army!

A Roguelike Strategy Challenge:
With its challenging summoning mechanics, innovative merging system, and captivating creepy-cute design, Cult Summoner delivers an immersive and exhilarating gaming experience for enthusiasts of roguelike strategy games with a summoning twist.

What’s New

Version 1.2

Bug Fixes

Ratings and Reviews

3.7 out of 5
61 Ratings

61 Ratings

zhi 0 er ,

cute game but needs improve

First of all, great graphic and smooth on everywhere. I like the game idea and love the potential, that’s why I give it a 4. But it still need some work on the improve.

Everybody said needs improve the balance, I totally agree. Lamb is way too weak, I heal, but just a little not even helpful but it cost you one time for choosing it. The arrow seems overall most strong, luckily did not become crazy strong yet.

The other issue I would like to complain is the time to waste during the game, the summon animation is smooth and cute, but when you watch it repeatly over dozen times then it become annoying. Also the fighting process, there no skip so I have to watch it dozen times in one game.

Another issue is I kind of confuse, is this just keep fighting and fighting endless and no save on the battle process? I fight to the third area and then once all my characters dies I’m back in the beginning. It took soooooo long time to watch all those fight to get to the third map, and I hated that I have to been through all over again.

And I feel it could be more complex, when you get to the map 3, you start to feel you just manually repeat to doing one thing.

JBGSencha ,

Five stars because the potential is there

Hello! I’ve really enjoyed my time with this game, but I do think I’ve reached a point in the game where the ratio of time spent to progress achieved is getting significantly worse. At Level 15 I suddenly need another 2000 points to level up, where the previous levels were at most a couple hundred. I’m hoping that we’re currently playing just the first iteration of the game. I’ve noticed that having three T3 monsters of the same type does not combine and I’m hoping that’ll be something we see in the future. Overall just hoping for more depth in the game, and better thought out character roles. Lamb is completely unplayable because of how bad it is, and cat also just kinda feels like the worse option of the remaining three. The nuns suddenly teleporting everywhere seems a little strange, and maybe the passive abilities of higher tier monsters can be a bit more impactful, as I haven’t really seen the current abilities make much of a difference in combat besides the cow tank. Looking forward to how you further develop the game (namely more game features and maybe some in-game purchases). Until big changes are made though I’ll probably have this game on the back burner just because the reward for my time put in really isn’t worth it anymore.

b3 g0n3 th0t ,

Please Continue to work on this game

I don’t write reviews but I think this game has some awesome potential! I love the aesthetic and the artwork is adorable. But I definitely can see some work that could be done. If you were to make it to where the bonuses from the unlock path were additive/multiplicative and didn’t replace each other I think the balancing would be better. Maybe changing the bonuses that the characters get from merging were a little more unique, like having the swordsmen have a small amount of life steal, the blockers being able to periodically absorb damage and heal it back for maybe 1.5 seconds, or making it to where the 3rd tier of archer shoots two enemies but has reduced damage. Also I think it would be nice to have a bit of a speed modifier for longer fights.

I think the game is great and if it was to keep getting worked on I could see it being amazing. Add in just a few ads to make it to where you profit off of the game a little more and then you would be in the clear! Thank you for the great game. Happy coding

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