Rogue-like RPG on a hexagonal battlefield, permadeath mechanics, alternative endings - what else do you need to be entertained?
Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself you embark on an adventurous journey to free him from the hands of the evil duke.
But time is of the essence!
- Roguelike turn-based strategy meets RPG on a hexagonal battlefield.
- On every game start the world is rebuilt with different environments and encounters;
- More than 4 diverse and procedural environments
- Hire 9 individual mercenaries to take on bandits, wildlife and malevolent knights
- Utilise the unique class skills of the archer, wizard, scout and others
- Gather resources, level-up your companions and collect mighty equipment
- Alternative endings
Will you save the king before the time runs out?
What the Media says
„Crowntakers strikes a really good balance between simplicity and complexity. It has just as much pick up and play appeal as lighter roguelike fare while offering a bit more to chew on.“
Shaun Musgrave, toucharcade, 4,5/5 stars
„Crowntakers is a tough combination of turn based strategy and Roguelike. It's quite satisfying, though.“
Jennifer Allen, 148Apps, 4/5 stars
„How many acronyms can you cram into a single game? Crowntakers is a PDL TBS RPG (that is, a procedural death labyrinth role-playing game with turn-based strategy combat) (…) and it’s really good fun if you like games like Final Fantasy Tactics.“
Michelle Star, CNET
5/5 - If you like turn based tactical medieval rpg's get this. Not as much story/length as final fantasy tactics, but frankly on iDevices I consider that a win. Bite sized battles, winnable in a day on easy, challenging on hard, good replay value. Only crashed once on 1st gen mini
5/5 - This is worth your money. You get a polished game, tactical battles, and thoughtful choices in exploration. Also big points for splitting the game into two difficulties. One being sort of roguelike with permadeath and the other much more RPG without permadeath and with consistent leveling. If you're thinking about this one, you'll probably thoroughly enjoy it like I do!
5/5 - This game should get much more hype. I've been playing it non-stop in my free time for over a week. Despite some bugs (which the dev's have been very quick to address), Each game feels quite different with the random locations within areas, random loot and different party builds. It's not easy at first, but learning different strategies as you go is enjoyable. Highly recommend this game!
5/5 - Big fan of this game. The battles are very tactical and the map navigation is really streamlined and fun to explore. This is a good one for any rogue-like fans. It's not super punishing, but it does present a nice challenge on the normal mode (haven't beaten it yet, but I hope a hard mode unlocks after doing so).
Take advantage of our Spring Sale! Only for a limited period of time!
Ratings and ReviewsSee All
Maybe the coolest thing about Crowntakers is how much it feels like a pen-and-paper RPG. From forming a party to saving the king, its mix of exploration and tactical combat is only missing a handful of funky dice. We love the way no two adventures play the same, and how every corner of its world is full of humorous moments.
Fails to be strategic enough, buggy
I was very excited for this game, especially because of the high review scores and comparisons to great rogue-likes, like FTL or Dead Cells. Overall, I think it’s worth buying, but it does have a few kinks that need to be worked out.
Unfortunately, while the game does have some great mechanics and combat, these mechanics are often obfuscated or simply unexplained at all. Enemy special attacks, movement range, and abilities are always hidden, making battles as much about trial-and-error and memorization as strategy or planning. Likewise, important facets of the game are vaguely represented, like the daily callout that “enemies are getting stronger”. How are they getting stronger? Higher HP? More damage? More enemies per fight? How much stronger?
And then there are the apparent bugs. Missing mercenaries upon reloading a save or entering combat, using a potion with no effect, etc. Last, but not least, there’s no real penalty for taking as much time as you want: I think the game’s time pressure is more smoke than fire.
I think this could be a stellar game, but it needs work. For now, it’s 4/5.
Horrible game balance
This game had so much promise but the execution is average, bordering on lazy bad. I’ve developed games for over 12 years in this industry and it’s a shame really you have instant kill, no save. Yes you allow for experience to stay with characters which is good, but then you make it next to impossible to make enough money to buy food to get HPs back. How lame is it that when I spend 2gp for rest that my characters are not refreshed as well?? Simple things are overlooked and dying a third time on easy mode means the game is too hard and not balanced properly. I give 3 stars for the effort as it had promise, but I’m done now. Hopefully the rest of the developer games are not like this. Suggestions to fix game are; make food and drink available at all taverns (not limited) and allow full health restore at rest stops. I’d have given you a 4-5 star just with those. I know you can patch it btw and if you do, I might be back.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Kalypso Media Group GmbH
- 693.9 MB
- Requires iOS 6.0 or later.
- Requires iPadOS 6.0 or later.
- iPod touch
- Requires iOS 6.0 or later.
English, French, German, Italian, Japanese, Korean, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence
- Copyright © 2014 Kalypso Media Group GmbH. All rights reserved.
- In-App Purchases
- Undead Undertakings $1.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.