Immortal Rogue is a brutal, swipe-controlled action roguelike. You play as a vampire that wakes up every 100 years to feed. Who you choose to hunt directly impacts the future and changes the game world. Different timelines offer different enemies to defeat and unique items to discover. You can fight samurai with a rocket fist from a long lost civilization, or take out cyborgs with an enchanted katana.
The combat is challenging, and defeat has consequences. But you can never truly die. The world goes on with both your allies, and your enemies, awaiting your return.
-A dynamically generated world based on your narrative choices.
-Challenging, skill-based combat with mobile-friendly controls.
-Over 70 unique enemies to discover
-Colorful, retro-styled pixel art.
-30+ Vampiric abilities to unlock
-30+ Unique weapons to master
-Secret bosses to discover.
-Hundreds of potential characters to hunt down or turn into allies
-Massive replayability with scores of possible timelines that offer their own distinct characters, challenges, and rewards.
Mobile Game of the Year Update!
-Throne Mode (New game +) with harder enemies, new skills, and weapons to unlock
-Combat thralls added that can fight by your side and be upgraded
-New era-changing events like zombie invasions, lair sieges, and faction wars
-New enemies and epic bosses to take down
-Minor bug fixes
-Throwing weapon damage increased
-Elder Blood skill fixes
-Pirate armor fixed
Ratings and ReviewsSee All
Enjoying it so far!!
So iv been a big fan of rougelike games especially on pc, and this game is probably the best, it reminds me of dead cells in which you can slowly progress by collecting blood through killing enemies, the better you are at the game the fast your progress. So far lots of fun and actually has somewhat of a choice system in which you decide how the future will be. However there are a few issues I do have.
One is the glitch where if you dash at a wall sometimes you will get stuck and the enemies will absolutely obliterate you if you don’t know the exact why to get out.
Another is the weapon balancing, now I understand that the weapons are preference and get stronger over time however the cultless sword is the best starting sword to have as the added range beats any other light weapon in the game, the double edge is pretty good too. But the mace is really bad and needs a buff.
I would also love to see like frequent updates so we can grow this world! Great job so far.
Fun but can be annoying.
What I love about this game is it doesn’t punish you for getting killed, you actually get some buffs and perks. With this said you will most likely die a lot if your not that good at fast mostly up close games like I. It took me like 5 tries to kill Dracula’s hound, and after killing him the levels only get harder it seems if you get hit once your dead. When I finally got to the Dracula level I didn’t even make it to him before I died. At that point i was a little annoyed going through the seemingly same decisions and levels all just to die and do it again, a real ground hog day feel. But if you have the time or are bored and just want to mess some enemies up as a vampire go for it. One thing I would like is a OST, I wouldn’t mind paying for it, specially the final Dracula stage music which sounds sick.
Fun, Original, Challenging, and Addictive
In a crowded mobile space, Immortal Rogue really stands out. Rather than just surface-level, mindless clicking, it brings impressive polish, unique mechanics, interesting premise, and a fun, replay-worthy formula to the table. The combat is fun and easy to learn, and the game offers a progressive challenge for those who are up to it. What’s really nice about Immortal Rogue is that you can pick it up and play for a couple minutes, or stick to it for a few hours. Either way, you’re getting a satisfying, rewarding experience. The added layers of the time-traveling story, upgradable abilities and weapons, and changing environments really gives it a fresh, addictive quality every time you jump back in. This one’s a winner and should be played by anyone who loves an original, well-made game—looking forward to how many years I can make it on my next run through time.
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