Immortal Rogue is a brutal, swipe-controlled action roguelike. You play as a vampire that wakes up every 100 years to feed. Who you choose to hunt directly impacts the future and changes the game world. Different timelines offer different enemies to defeat and unique items to discover. You can fight samurai with a rocket fist from a long lost civilization, or take out cyborgs with an enchanted katana.

The combat is challenging, and defeat has consequences. But you can never truly die. The world goes on with both your allies, and your enemies, awaiting your return.

Key Features:
-A dynamically generated world based on your narrative choices.
-Challenging, skill-based combat with mobile-friendly controls.
-Over 70 unique enemies to discover
-Colorful, retro-styled pixel art.
-30+ Vampiric abilities to unlock
-30+ Unique weapons to master
-Secret bosses to discover.
-Hundreds of potential characters to hunt down or turn into allies
-Massive replayability with scores of possible timelines that offer their own distinct characters, challenges, and rewards.

What’s New

Version 1.4.6

-Dracula's crown is now permanently unlock-able
-Trap collision improved

Ratings and Reviews

4.3 out of 5
97 Ratings

97 Ratings

msu941 ,

Enjoying it so far!!

So iv been a big fan of rougelike games especially on pc, and this game is probably the best, it reminds me of dead cells in which you can slowly progress by collecting blood through killing enemies, the better you are at the game the fast your progress. So far lots of fun and actually has somewhat of a choice system in which you decide how the future will be. However there are a few issues I do have.
One is the glitch where if you dash at a wall sometimes you will get stuck and the enemies will absolutely obliterate you if you don’t know the exact why to get out.
Another is the weapon balancing, now I understand that the weapons are preference and get stronger over time however the cultless sword is the best starting sword to have as the added range beats any other light weapon in the game, the double edge is pretty good too. But the mace is really bad and needs a buff.
I would also love to see like frequent updates so we can grow this world! Great job so far.

turneao ,

Fun but nearly impossible late game

As someone who beat Hotline Miami 1 and 2 and thought they were easy, there’s a very specific point where this game goes from easy if you know what you’re doing to borderline impossible. That point is year 600. My record is year 800, but when you hit that point, 2 games after you kill Dracula’s hound, the game suddenly nearly tripled the number of enemies and makes them able to do about 1/3rd of your (Non regenerating between levels) health with a single hit. So you go from a fair but difficult challenge with Dracula’s hound that can be consistently beaten to very suddenly having every single enemy in hordes of 20 or more able to instakill you, all coming at you at once in gigantic clusters. You have to cheese it with dashing in and out to win. Needs lategame balancing, but still fun.

Gwdaja ,

Fun, Original, Challenging, and Addictive

In a crowded mobile space, Immortal Rogue really stands out. Rather than just surface-level, mindless clicking, it brings impressive polish, unique mechanics, interesting premise, and a fun, replay-worthy formula to the table. The combat is fun and easy to learn, and the game offers a progressive challenge for those who are up to it. What’s really nice about Immortal Rogue is that you can pick it up and play for a couple minutes, or stick to it for a few hours. Either way, you’re getting a satisfying, rewarding experience. The added layers of the time-traveling story, upgradable abilities and weapons, and changing environments really gives it a fresh, addictive quality every time you jump back in. This one’s a winner and should be played by anyone who loves an original, well-made game—looking forward to how many years I can make it on my next run through time.


Kyle Barrett
99 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
© Kyle Barrett


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