IMPOSSIBLE ROAD

  • 4.1
    out of 5
    736 Ratings
  • Editors’ Choice

    How far can you roll a sphere down a super-steep, never-ending ramp before falling off? Find out in this devilishly tough but instantly accessible score-based racing game—a masterpiece whose simple controls and wonderfully minimalist presentation will keep you coming back again and again. Whether you stick to the road with precision driving or fling yourself into the unknown with wild jumps, you’ll be engrossed and pushed to your limits.

  • Some people, man.

    Bosh J.

    The game is called "Impossible Road." You think people would be able to glean from that title that this is not a game designed to be easy. Simple, yes, but never easy. And that is where its beauty lies. Like other popular retro-inspired games with insane difficulty levels (think Super Hexagon and Super Crate Box), Impossible Road relishes in the fact that it is relentlessly brutal to the player.Yet it's also consistent in its difficulty. Sure, there will be times where you slip off the edge and fall into the vast white nothingness below you, and you will probably swear and want to throw your iDevice across the room. But the rewards are there too if you are willing to take the time for them.You see, everything about this game - the graphics, the sound, the exact timing of how long you can drop before the game ends - are tailored to be perfectly frustrating, but fair enough that you want to give it just one more round. And then when you do have that one more round where you are falling, on the verge of passing your high score, and then your ball hits the path that you just barely thought you could make and you hear the "bloink bloink bloink" of forty missed gates all suddenly accumulating... well, that's what this game is all about. If you don't have the patience or skill to get there, it's probably not for you.

  • A nice app

    a.;ksmg;kjchg

    This is one of the better games I've seen hit the AppStore in quite a while, and for some reason it's style appeared compelling enough to bring me to part with the full two dollars of its value, an expensive price at best.The game is very fun, and initially you'll probably spend twenty minutes getting the hang of the game. Beyond that, it's likely to be played in five minute spurts due to its simple and feature-lacking nature. However, it's still fun to return to here and there. There is room to improve, especially given the premium price: accelerator control should definitely be added as an option, although I'm honestly quite pleased with the touch controls for a couple reasons: my ability to comprehend the track isn't obscured by a moving screen, and I needn't tilt my phone all over the place. thus attracting the attention of neighboring passengers on a train or other public transportation. Other things to improve upon include the ball perhaps having some definition against the white background, all though this really won't affect gameplay in the long run. What would however affect gameplay is the ability to see the track through the ball while attempting to land.All things considered, a good game, but it should really only be $0.99

  • Simple and challenging

    geauxmore

    You control a ball rolling down a road with numbered gates in order spread along its length. When your ball crosses a gate, that number becomes your score. You press the left and right side of the screen to steer the ball until it goes 5 seconds without hitting the road again and lose, which happens often because the ball isn't glued to the road. You fly off the track if you fall off the sides or go over a bump. You really have to master all kinds of track to stay on the road long enough to score 50, but the game doesn't end after falling off the road. Those 5 seconds give you enough time to try and steer the ball back to the track. The ball will bounce like crazy after this, so it isn't easy. It does add a lot of great moments not knowing if you can get back after falling. You start out not being able to make the first turn, then eventually you will get to tilted turns, thinner track, and almost 90 degree track sections. After around gate 50, there's nothing else new, and it becomes knowing what to do and hoping you don't screw up. The game is fun before and after that point, given you want to be endlessly falling down an impossible road.

  • Fun and difficult, lack of options for controls makes it suffer

    infestedchris

    The game is great, you control a white ball down a crazy course with no walls. If you fall off the course the game will let you recover by "skipping" some check points and landing on the track below. If you land back on the track after falling the game resumes and the camera shifts to put you back on the course correctly. But my problem was not with the difficulty, it was with the lack of options for the controls.The controls are these 2 tiny little arrows on the edge of the screen, but if your finger doesn't touch exactly on this arrow you could see your ball just going straight as you frustrate with the controls to resume command, but by then you missed the track and fall until the game resets.To make this game good, they need more then 1 control option like tilt control and push control but make the arrows the entire side pushable. And change the sensitivity at which the ball can be controlled left and right, how fast it can turn basically. Then the game becomes about skill and landing these cool jumps.Game reminds me of jumping the tracks on mario kart 64 on rainbow world, the nostalgic feeling came back when i played this and if they can get the controls right, then they got themselves a good game.

  • Read this.

    }:-]-}-<

    This game is absolutely amazing. The design is simple, clean, and beautiful. To you potential buyers, a lot of people are giving this game a bad review because it is "too hard". Of course it's hard. It is called the impossible road after all. At first you will get frustrated because you won't get past 3. But eventually, you'll be able to learn the mechanics of this game and obtain one high score after another. After about a week of playing I scored my current high score of 164. You'll figure it out eventually. This game offers the perfect amount of challenge along with the perfect amount of excitement. The concept is simple: roll a ball down a road. The objective: get as far as you can without falling off. The road is randomly generated each time, so you never experience the same road twice. This makes the objective even harder. This game is highly addicting and is very satisfying to play. Overall, I give 5 stars. I wish there were more gimmicks though (such as the road narrowing). This an absolutely beautiful game.

  • Great!

    Tato ;(

    This game is close to perfect. However I have to refer to some of the previous reviews talking about variety of the balls, maybe a different backdrop, gravity settings and difficulty settings. This game is great! I would love to see a pause button, and maybe some achievements. There was one other thing I came here to say, but got distracted with all the other good Ideas. Great game, can't wait for the next update! I remember! I want there to be more time between the ball falling off the track and the game resetting. I think it'll help some people, such as myself, tremendously towards achieving a higher score. Just a few more seconds would make a world of difference. Or maybe even a toggle where you choose how much time you want to give yourself, where you can even turn it off and fall forever and eventually work your way back over to the track. However, ending the game in a mode such as that, presents other issues to be worked out... I really look forward to the next update, and had no intentions of my review being this long.