Indies' Lies 12+
Designed for iPhone
- Offers In-App Purchases
Legend has it that the old gods were the source of creation.
Lord God Strockanos, the god of the universe, created the Mekaa continent out of chaos and formlessness. He poured his own blood into this land, underneath its thick crust of rocks. The gods of agriculture, destiny and death are all guardians of Mekaa, and the source of arcane magic. Therefore God´s Blood and arcane magic form the essentials of life in this world.
Over the years, humans have become the "lords of all things" in Mekaa, from the original ancient clan of the Alrayans, the migrating Elruips, to the Normaasts who were "exiled" to the end of the world. Humanity has developed a variety of civilizations among mountains, on plains, or in the form of nomad tribes. Although there were conflicts between civilizations and different religions over time, the belief in the old gods, mainly Strockanos, has remained dominant.
However, the advent of the "new god" Indies introduced to Mekaa a new faith, and a new "era" for the whole continent and human civilization.
ABOUT THE GAME
Indies' Lies is a single-player game that combines deckbuilding with Roguelike and RPG elements. It features procedurally generated maps, diverse talent/rune/partner mechanics, and hundreds of cards for different classes to ensure a refreshing experience each run. Indies’ Lies also has a thick plot set in a medieval fantasy world, with story adventures for each character.
- Fun for Beginners, Depth for the Experienced
With the hope to introduce the fun of the deckbuilding strategy to more players, we have adjusted and optimized traditional deckbuilding mechanics to create a smoother and more beginner-friendly gameplay. Meanwhile, more experienced players will find gameplay less restrictive yet challenging enough.
- Take 9 Characters with Unique Traits on a Roguelike Journey
Indies’ Lies now has 9 playable characters from 3 classes: Wizards, Rangers and Mechanists, with each character coming with a unique set of cards and talents. It will be a different journey each time on the procedurally generated maps, where you pick different cards, learn different talents, encounter different events and enemies. Explore the possibilities and find your favorite strategy!
- A Partner System to Spice it Up
Indies’ Lies puts you in command of a team of 1 hero and up to 2 partners. There are over 10 partners, all with distinctive cards and strengths. You can match the hero deck with hundreds of partners’ cards to try different tactics. Instead of acting as a mere tank, the partner brings on more room for flexible strategies and team tactics.
- Craft Your Talent Tree
A unique talent tree is procedurally generated for each run, and talents were designed to suit different classes and builds. There are over 200 talents in total, designed to meet the need for deck development at different stages and for different builds.
- Explore a Medieval Fantasy World
Step into Mekaa, a world caught in the clashes of Gods. By collecting clues for each character, you can unlock each story mode and dive into their quests, whether it is chasing a lost love, fighting the Seven Nightmares, or finding the culprit behind Mekaa’s fall into this dark frenzy.
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Update Log 1.6.3
Added keyword info for items
The buff info window can now be dragged
Bugfixes & text optimization
Ratings and Reviews
I was NOT ready for the fun I was delving into when I downloaded this. This game has your StS type game mode but also has a Story Adventure for each hero that adds more depth to the game. You have to unlock certain achievements for each hero to unlock the story. Once you finish the story, you unlock other cool things…not going to spoil it…that make for more fun runs later. The story is narrative and choice based! On top of that the talents you get every run are randomized so there is no short of potential here for some really awesome runs. You also get teammates in this game, unlike StS. If you’re a fan of Steamworld Quest and Slay the Spire, then here is your hybrid alien baby waiting for you to pick it up and play with it!
You will not be disappointed!
Developer Response ,
Thank you for your support! Glad you're enjoying the game! We're inspired by Slay the Spire but we wanted to create a new deckbuilder experience with more depth and unique storylines!
Nice game, bad translation
Mechanically this is a nice deck builder with plenty of depth and content to keep it engaging. The art and polish are impressive and it has enough originality and distinction from other games in the genre to earn a spot on my tablet. But the translation to English is so unwieldy it gets in the way of the experience. The tooltips, card text, and lore references make it hard to know what’s going on, both due to grammar and word choice and also some flat out bizarre associations between one thing and another. For instance the Event nodes always come with some quote from the game world’s historical archives that seems completely out of context with the event it’s supposed to illuminate. I’m sure these references make perfect sense in the developer’s native culture, but that sense is utterly lost in translation. (What are all these “camps”?) This continual weirdness makes a well designed and beautifully produced game feel confusing and disjointed to play. Just one good localization pass could fix this completely if done by someone with the proper linguistic and cultural comprehension. I’d like to see that because this is a really nice game that deserves to succeed.
Excellent So Far
So far, I’m having fun. This game is a great example of how to take inspiration from excellent deckbuilders in the genre and improve/add new systems.
The game feels like a mix of the Vault of the Void map system, along with the Slay the Spire events. However, this is so much more than just a copy. They have a cool system that replaces the relic system of Slay the Spire with a semi-random talent pool that you unlock by challenging difficult enemies, which I really like.
It also has a cool partner system, where you gain a buddy after each act and they act as both an energy relic and a specialized mini-deck that is added into your deck.
Also, when you add cards into your deck, you can just replace cards in your deck instead of searching for removal. Really great mechanic that has allowed me to have fun with tiny decks, and it makes card removal events feel like an actual choice.
Ads only pop up before boss fights, and are tastefully scattered in shops and rewards to block the more powerful consumables.
Great stuff all around so far, I am definitely considering purchasing the full version to support the devs.
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- Playbest Games Limited
- 1.4 GB
- Requires iOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- 12+ Infrequent/Mild Simulated Gambling Infrequent/Mild Sexual Content and Nudity
- © 2020 Hainan Yoka Games
- In-App Purchases
- Tide of Steel $2.99
- Pain of the Ashes $2.99
- Alrayan Undertow $2.99
Challenge friends and check leaderboards and achievements.