Industry Idle - Factory Tycoon 4+

Build, Automate and Trade

Ruoyu Sun

Designed for iPad

    • 4.1 • 82 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

No micro transactions. No forced ads. Only hours of fun! Build your factory, expand your business and trade with other players!

Feature Highlights

- 120+ different factories to build and manage
- 85+ different resources to produce, buy and sell
- Realistic market simulation that challenges your trading skill
- 12+ Procedurally generated maps with both hex grid and square grid
- Unlock 50+ powerful policies that drastically change the gameplay
- Manage and optimize your economy with detailed charts and data tools
- Offline earning based on your company's valuation
- Prestige and unlock powerful upgrades

Choose Your Own Play Style

Each factory has a lot of tweaks that you can micromanage and optimize. Or you can just sit back, trust the game AI and watch the numbers go up, either way, you can enjoy the game with your own play style. And you even get earnings when you are offline!

Optimize Your Economy

There are a lot of tools in the game to help you analyze your production bottlenecks, wasted resources, and imbalanced resource distribution. There are powerful policies that allow you to take your economy to a whole new direction.

Prestige and Progress Further

Prestige allows you to unlock new maps with new resources and endless possibilities. You also earn Swiss money to unlock permanent upgrades to help with start faster and expand bigger.

What’s New

Version 2.9.33

- Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. You can see a detailed tariff calculation breakdown when adding and filling trades
- Cancelling a trade will now refund 100% of resources (instead of 90%). Tariffs are not refundable
- Offline productions are now counted towards production-based tariff credit
- Add a new recipe for Photogram: 8x Three Course Meal -> 2x Internet
- New building: Meal, Ready-To-Eat Plant (Expansion Pack 2). It has the following recipe: 3x Whopping Burger -> 1x Spaceship; 4x Cocktail -> 1x Nuclear Missile; 7x Wine + 7x Pastry -> 1 Aircraft Carrier; 22x Joyful Meal -> 1x ICBM
- New building option: Resource Input Buffer - The maximum cycles of input resource to keep in the storage before this building will no longer transport that resource. Auto means using prediction to keep a minimum buffer that allows continuous production. Stockpile means always transporting input resources regardless of the amount in the storage. This will replace existing Stockpile option and your existing map will be migrated to this new option
- New building option: Input Capacity Override - It allows you to override the input capacity to between 50% to 1000% of the amount needed for production
- New policy: Super Water Pump - Water pumps produce 2x output but consumes 2x power
- Bugfix: Fix a bug where buildings with multiple recipes do not work with Industry Zone correctly
- Bugfix: Fix a bug where Factory Mining policy doesn't work for power plants
- QoL: Numbers in the game now always shows 4 valid digits: 2.9M will become 2.901M, 21.2K will become 21.21K, 321.1B will remain the same
- Add support for Cyrillic characters in world map
- Player trade time limit for limited account has been changed to every minute instead of every 5 minutes
- Update translation files - a big thank you to all community translators

Ratings and Reviews

4.1 out of 5
82 Ratings

82 Ratings

altimitmine ,

Fun and addicting

This game is fun and addicting once you figure it out. Tutorial isn’t bad but could be a little more detailed. Did not know about building colors until the second play-through.

One change I would make is regarding offline bonus ads. I bought the expansion, so have the option to disable ads, but did not. However, lately the system keeps making the bonus button disappear, stating it could not play the ad. I assume it’s because II have done it so much the ad service ran out of ads for me.

My change would be, if you own the DLC, and the ad cannot play, reward the user anyway.

TreborSeveer ,

A Favorite! Really impressive.

Finally! An idle game that is not silly, ad bound, and too simple. This is a surprisingly interesting game of supply management. The depth in details like statistics and displays to analyze systemic problems with supply chains is deeper than most games of its kind considering the minimalist display. Fits well on an iPhone for all it does. And the lack of the typically childish look and stupid coin or stars floating all over creation begging frantic screen banging to get “rewards” is so refreshing. I really hope more developers take note of the quality of this product!
Again, the most striking thing is it does not have the look feel it’s targeted for a 6 year old like most games these days. And one that begs for in app purchases to play. It does have 1 package that expands industries which I was more than happy to buy if only to support developer.

Ps My first review in years. That’s how impressed I was!

ZetaU56 ,

More Confusing Than Most Games

The tutorial doesn’t do well at explaining things or highlighting what building it’s actually talking about. Supply and demand for my own buildings (not selling resources) also wasn’t making any sense. In short: I produced 80 gas, used 60 on a power plant, and should have excess of ~500 power. Instead, my power plant randomly says it doesn’t have enough gas, and my gas mines don’t have enough power.

It should have been self sustaining with extra gas to sell for profit and extra power so I could build new buildings but nope, it randomly says something doesn’t have what it needs.

It also does terrible at easing you into the game mechanics. Right off the bat you can build a lot anywhere, and each building has several menus/catatonies of information. Not worth the time to figure out an “Idle” game.

App Privacy

The developer, Ruoyu Sun, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Linked to You

The following data may be collected and linked to your identity:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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