Hunted and alone, a boy finds himself drawn into the center of a dark project.

Apple Design Award Winner.

What the press said:

“MASTERPIECE! Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.”
10/10 – IGN

“Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a follow-up.”
5/5 – Giant Bomb

“Gorgeous art and animations, devious puzzle design and a pitch-black sense of humor. A perfectly paced series of escalating "holy shit" moments.”

Winner of more than 100 awards, including:

Artistic Achievement (BAFTA)
Game Design (BAFTA)
Narrative (BAFTA)
Original Property (BAFTA)
Best Independent Game (Game Critics Awards 2016)
Best Independent Game (The Game Awards 2016)
Best Art Direction (The Game Awards 2016)
Spite Award (D.I.C.E. Awards 2016)
Outstanding Achievement in Art Direction (D.I.C.E. Awards 2016)
Outstanding Achievement in Game Direction (D.I.C.E. Awards 2016)
Best Audio (Game Developers Choice Awards)
Best Visual Art (Game Developers Choice Awards)

You can now play Playdead’s award-winning indie adventure game on your Mac. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.

Ratings and Reviews

4.5 out of 5
31 Ratings

31 Ratings

BoomeReviews ,

Tension, release, repeat.

Gameplay: 8/10
Tension, release, repeat.
Action packed, high paced gamplay juxtaposed to a dark/gloomy atmosphere brings for delightful experience. 6 million ways to die, choose one.

Story: 10/10
No need for a prologue, or any dialogue for that matter. The narrative & plot are perfectly executed using only images. Every obstacle reveals a little bit more of the story. Eventually unravelling itself to be a Black Mirror-esque critique on capatalist realism. Making the last 20% of the game truly satisfiying.

Controls: 10/10
Minimal, efficient.

Emotion: 10/10
Haunting, dark, and at times quite humourous.

Design: 10/10
The design & aestheic alone justifies the price. All of the underwater sequences are truly breathtaking, as in, I found myself literally holding my breath on numerous occasions. Game physics & mechanics are on point, a major part of the gameplay experience.

Difficulty: 8/10
Fairly easy game to get through, 4-5 hours, although some puzzles can be quite time consuming.

Audio: 10/10
Ominous industrial drones devour evil robotic chicks. The groans of a 1000 subhuman entities fill cavernous spaces. Plunge down into the depths of near silence to find yourself dodging meat pulverising subsonic blasts. In otherwords, put on some good headphones because the audio is a MAJOR part of this experience.

What more can I say?
Buy this game. Love this game. Play this game!

-Boomer Reviews

andrewmckay ,

Wow. When does the sequel drop?

I seldom leave reviews but this work of art requires it. Action, suspense, calm, wonder, fascination... these are just a few characteristics of this addiictive experience and engaging storyline. I could not put it down until I had to. Because it ended.

I've been an adventure game addict since early Infocom Zork days, through Myst and RIven, and then anything that can live up to their artistic quality. This in their class easily.

If I had one complaint, unjustified of course, is that it was too short! However, the ending feels like the setup for a sequal, so please put one out! I'll buy it the moment it drops.

Oz Knozz ,

Not a Fan

After completing the game, I am sorry to say that I am not a fan. All the rave reviews set the bar high, but I am missing the point of all the hype. To start, I was a bit dismayed to find that it is essentially a side-scrolling game. I suppose I have spent too many hours in the world of Red Dead Redemption II, or Fallout 4. Once I adjusted to the limited movement, and view of the world around me,.the game play was interesting. Of all the puzzles impeding progress, there were a couple that made you scratch your head a bit. However, none of this makes up for the game just simply not making any sense. Once complete, you don't know amy more about what is going on, or what just happened. You don't win, overcome, survive, or achieve any great revelation. The game is just simply over, and you are sitting the thinking what did I just play?

App Privacy

The developer, Playdead, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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