Iron Order 1919: Mech Warfare 12+

Mechs & Trenches

Bytro Labs GmbH

    • 4.8 • 3.5K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

1919 - “The Great War” continues. Europe has been trapped in a fierce fight over dominance and a temporary armistice is giving all nations a chance to revise their strategy. Under the Iron Order, countless inventions and technological advancements lead to Mechs roaming the battlefields. Mechanical warfare is slowly taking over while soldiers become mere bystanders when massive Titans (Massive Mechs) collect their bloody harvest.

Iron Order is your chance to make a mark on battle-torn Europe. Enter an accelerated race driving technology to levels the early 20th century has never seen. In Multiplayer matches with up to 26 players you are asked to plan your strategy wisely and lead your nation to victory!

Matches run in real-time on World Maps based on World War 1 scenarios and beyond. Nations are split into smaller provinces with unique properties that influence resource production or terrain types. The goal is to take over the majority of the map. To achieve your target, you have full control over your nation's economic developments, technological research, military advancements and diplomatic relations with other players. Work together, against each other and never trust your alliance fully - when power is in reach, everyone becomes an enemy. Will you still let your people fight with scythes or plan ahead and join the technological revolution?

Regular updates expand the lore and add variety to the game's gameplay. We are just starting the journey of Iron Order, there is a lot to come, and we can’t wait to hear about your experiences in the game and your feedback. Welcome!


-Build your strategy around fantastical and historical units of the era!
-Long Term Strategy in Real-Time
-Weaponry based on popular Dieselpunk, Teslapunk and Steampunk ideas featuring Mechs and Robots
-Every unit type is featuring a special “Titan” class with incredible power and utility
-Play with up to 26 players per match
-Maps based on historical events and beyond

What’s New

Version 0.112

Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.

Ratings and Reviews

4.8 out of 5
3.5K Ratings

3.5K Ratings

Deadbolt098098 ,

Here’s an Idea

Y’all should make this game instead of just iron order after world war 2 you should expand the game to do multiple types of games from different ERAs all across time. Y’all should add in a historical order of battle to provide realism from different time periods. For example if you did a Cold War. Russia and USA have a lot more troops that are a lot more advanced with nukes rather as a country like Venezuela would not have as advanced or as many troops. Do this much like the historical world war 2 game mode in call of war. If not going through this route of multiple ERAs I recommend a few more game modes than just the Europe one. Include a World game mode. Add in realistic order of battles so like bigger nations that are still holding onto their lands such as the British empire have a big size fleet like call of war historical world war 2 game mode. At least having one of these game modes like this makes it fun for us roleplayers who look for this game mode in the game.

someone is annoyed ,

I get real time, but could use some tweaking to make it loads more fun!

I get that the time pace is supposed to act like full war, but early players such as myself have a poor chance against other players. Just starting off and you have to immediately wait at least 10 hours to progress through the next part. I actually started yesterday, and before I got back I was already being raided and all I had was a few troops and they had a full fledged army. I have explored the game and it’s features on how to progress faster, but of course it is pay to play. No one likes that give gamers a chance, this game has so much potential even though it’s in its final developments. Some key things that I would think this game would be more fun. Make smaller units take wayyyyy less time like 10 minutes instead of hours. And have mechs or war machines be a few hours. And buildings can be around the same as mechs. Make a way to increase resource income, if I can’t be able to get more resources I can’t do much of anything. I have high hopes for this game truly. I hope you take our feedback into consideration, you guys can really make this game awesome like the ones of old like clash of clans.
Keep it up love the work and ideas. Most of all make them playable for all.

Developer Response ,

Hello someone is annoyed,
Thank you for reaching out to us. If normal game rounds are not fast enough for you, keep an eye on our event announcements. We run speed events with up to 4x the speed of normal game rounds on a regular basis. Those might be exactly what you are looking for.Your Bytro Team

lakdhdhdjskeksjdn ,

I agree with another review

I just read a review by ableraptor, I agree with the I’m hooked part and this game is by far the best game I’ve played since I discovered that my iPhone won’t download games from the google play store. Otherwise I’d still be hooked on “Duplicity” or “Conspiracy .” Also I agree absolutely that an offline version should at least be a explored, as sometimes I am too busy with work and life to be able to give the game sufficient attention to be able to actually have a chance of winning or even just scoring higher. I think many would agree that having an offline version with only AI opponents, where one could play w.o. Being pressured by life’s constraints would be amazing and allow people to get more familiar with gameplay and strategy before being thrown, as it were, into the melee of players who care less if you fully grasp the games’ nuances.

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